1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-25 17:55:08 +00:00
serenity/Userland/Libraries/LibWeb/Painting/StackingContext.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

32 lines
679 B
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibWeb/Layout/Node.h>
namespace Web::Layout {
class StackingContext {
public:
StackingContext(Box&, StackingContext* parent);
StackingContext* parent() { return m_parent; }
const StackingContext* parent() const { return m_parent; }
void paint(PaintContext&, PaintPhase);
HitTestResult hit_test(const Gfx::IntPoint&, HitTestType) const;
void dump(int indent = 0) const;
private:
Box& m_box;
StackingContext* const m_parent { nullptr };
Vector<StackingContext*> m_children;
};
}