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The shuffling algorithm uses a naïve bloom filter to provide random uniformity, avoiding items that were recently played. With 32 bits, double hashing, and an error rate of ~10%, this bloom filter should be able to hold around ~16 keys, which should be sufficient to give the illusion of fairness to the shuffling algorithm. This avoids having to shuffle the playlist itself (user might have spent quite a bit of time to sort them, so it's not a good idea to mess with it), or having to create a proxy model that shuffles (that could potentially use quite a bit of memory).
137 lines
4.9 KiB
C++
137 lines
4.9 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "BarsVisualizationWidget.h"
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#include "NoVisualizationWidget.h"
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#include "Player.h"
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#include "SampleWidget.h"
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#include "SoundPlayerWidgetAdvancedView.h"
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#include <LibAudio/ClientConnection.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/FilePicker.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/Window.h>
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#include <LibGfx/CharacterBitmap.h>
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#include <stdio.h>
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int main(int argc, char** argv)
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{
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if (pledge("stdio recvfd sendfd rpath thread unix", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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auto app = GUI::Application::construct(argc, argv);
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auto audio_client = Audio::ClientConnection::construct();
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if (pledge("stdio recvfd sendfd rpath thread", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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auto app_icon = GUI::Icon::default_icon("app-sound-player");
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auto window = GUI::Window::construct();
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window->set_title("Sound Player");
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window->set_icon(app_icon.bitmap_for_size(16));
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String path = argv[1];
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// start in advanced view by default
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Player* player = &window->set_main_widget<SoundPlayerWidgetAdvancedView>(window, audio_client);
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if (argc > 1) {
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player->play_file_path(path);
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}
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auto& file_menu = window->add_menu("&File");
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file_menu.add_action(GUI::CommonActions::make_open_action([&](auto&) {
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Optional<String> path = GUI::FilePicker::get_open_filepath(window, "Open sound file...");
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if (path.has_value()) {
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player->play_file_path(path.value());
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}
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}));
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file_menu.add_separator();
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file_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) {
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app->quit();
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}));
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auto& playback_menu = window->add_menu("&Playback");
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GUI::ActionGroup loop_actions;
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loop_actions.set_exclusive(true);
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auto loop_none = GUI::Action::create_checkable("&No Loop", [&](auto&) {
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player->set_loop_mode(Player::LoopMode::None);
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});
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loop_none->set_checked(true);
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loop_actions.add_action(loop_none);
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playback_menu.add_action(loop_none);
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auto loop_file = GUI::Action::create_checkable("Loop &File", { Mod_Ctrl, Key_F }, [&](auto&) {
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player->set_loop_mode(Player::LoopMode::File);
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});
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loop_actions.add_action(loop_file);
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playback_menu.add_action(loop_file);
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auto loop_playlist = GUI::Action::create_checkable("Loop &Playlist", { Mod_Ctrl, Key_P }, [&](auto&) {
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player->set_loop_mode(Player::LoopMode::Playlist);
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});
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loop_actions.add_action(loop_playlist);
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playback_menu.add_action(loop_playlist);
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auto linear_volume_slider = GUI::Action::create_checkable("&Nonlinear Volume Slider", [&](auto& action) {
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static_cast<SoundPlayerWidgetAdvancedView*>(player)->set_nonlinear_volume_slider(action.is_checked());
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});
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playback_menu.add_separator();
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playback_menu.add_action(linear_volume_slider);
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playback_menu.add_separator();
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auto playlist_toggle = GUI::Action::create_checkable("&Show Playlist", [&](auto& action) {
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static_cast<SoundPlayerWidgetAdvancedView*>(player)->set_playlist_visible(action.is_checked());
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});
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if (path.ends_with(".m3u") || path.ends_with(".m3u8"))
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playlist_toggle->set_checked(true);
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playback_menu.add_action(playlist_toggle);
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auto shuffle_mode = GUI::Action::create_checkable("S&huffle Playlist", [&](auto& action) {
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if (action.is_checked())
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player->set_shuffle_mode(Player::ShuffleMode::Shuffling);
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else
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player->set_shuffle_mode(Player::ShuffleMode::None);
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});
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playback_menu.add_action(shuffle_mode);
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auto& visualization_menu = window->add_menu("&Visualization");
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GUI::ActionGroup visualization_actions;
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visualization_actions.set_exclusive(true);
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auto bars = GUI::Action::create_checkable("&Bars", [&](auto&) {
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static_cast<SoundPlayerWidgetAdvancedView*>(player)->set_visualization<BarsVisualizationWidget>();
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});
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bars->set_checked(true);
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visualization_menu.add_action(bars);
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visualization_actions.add_action(bars);
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auto samples = GUI::Action::create_checkable("&Samples", [&](auto&) {
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static_cast<SoundPlayerWidgetAdvancedView*>(player)->set_visualization<SampleWidget>();
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});
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visualization_menu.add_action(samples);
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visualization_actions.add_action(samples);
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auto none = GUI::Action::create_checkable("&None", [&](auto&) {
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static_cast<SoundPlayerWidgetAdvancedView*>(player)->set_visualization<NoVisualizationWidget>();
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});
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visualization_menu.add_action(none);
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visualization_actions.add_action(none);
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auto& help_menu = window->add_menu("&Help");
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help_menu.add_action(GUI::CommonActions::make_about_action("Sound Player", app_icon, window));
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window->show();
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return app->exec();
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}
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