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https://github.com/RGBCube/serenity
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This was previously used to defer handling disconnections until the next event loop iteration. We now achieve the same with simple use of deferred_invoke(). :^) |
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| .. | ||
| ClientConnection.h | ||
| CMakeLists.txt | ||
| Connection.h | ||
| Decoder.cpp | ||
| Decoder.h | ||
| Dictionary.h | ||
| Encoder.cpp | ||
| Encoder.h | ||
| Endpoint.cpp | ||
| Endpoint.h | ||
| Forward.h | ||
| Message.cpp | ||
| Message.h | ||
| ServerConnection.h | ||