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serenity/Userland/Libraries/LibJS/Runtime/Realm.h
Linus Groh 50428ea8d2 LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
2022-08-27 11:29:10 +01:00

59 lines
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C++

/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Badge.h>
#include <AK/OwnPtr.h>
#include <AK/StringView.h>
#include <AK/Weakable.h>
#include <LibJS/Heap/Cell.h>
#include <LibJS/Runtime/Intrinsics.h>
namespace JS {
// 9.3 Realms, https://tc39.es/ecma262/#realm-record
class Realm final
: public Cell
, public Weakable<Realm> {
public:
struct HostDefined {
virtual ~HostDefined() = default;
};
Realm() = default;
static Realm* create(VM&);
static ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> initialize_host_defined_realm(VM&, Function<GlobalObject*(Realm&)> create_global_object, Function<GlobalObject*(Realm&)> create_global_this_value);
void set_global_object(GlobalObject* global_object, GlobalObject* this_value);
[[nodiscard]] GlobalObject& global_object() const { return *m_global_object; }
[[nodiscard]] GlobalEnvironment& global_environment() const { return *m_global_environment; }
[[nodiscard]] Intrinsics const& intrinsics() const { return *m_intrinsics; }
[[nodiscard]] Intrinsics& intrinsics() { return *m_intrinsics; }
void set_intrinsics(Badge<Intrinsics>, Intrinsics& intrinsics)
{
VERIFY(!m_intrinsics);
m_intrinsics = &intrinsics;
}
HostDefined* host_defined() { return m_host_defined; }
void set_host_defined(OwnPtr<HostDefined> host_defined) { m_host_defined = move(host_defined); }
private:
virtual StringView class_name() const override { return "Realm"sv; }
virtual void visit_edges(Visitor&) override;
Intrinsics* m_intrinsics { nullptr }; // [[Intrinsics]]
GlobalObject* m_global_object { nullptr }; // [[GlobalObject]]
GlobalEnvironment* m_global_environment { nullptr }; // [[GlobalEnv]]
OwnPtr<HostDefined> m_host_defined; // [[HostDefined]]
};
}