mirror of
https://github.com/RGBCube/serenity
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Having the text cursor disappear during rapid continuous editing is quite jarring, so let's make sure we always restart the blink cycle whenever the user performs some kind of editing action in a frame.
124 lines
4.9 KiB
C++
124 lines
4.9 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/StringBuilder.h>
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#include <LibWeb/DOM/Position.h>
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#include <LibWeb/DOM/Range.h>
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#include <LibWeb/DOM/Text.h>
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#include <LibWeb/Layout/LayoutPosition.h>
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#include <LibWeb/Page/Frame.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Dump.h>
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#include <LibWeb/Layout/InitialContainingBlockBox.h>
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#include "EditEventHandler.h"
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namespace Web {
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// This method is quite convoluted but this is necessary to make editing feel intuitive.
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void EditEventHandler::handle_delete(DOM::Range& range)
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{
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auto* start = downcast<DOM::Text>(range.start_container());
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auto* end = downcast<DOM::Text>(range.end_container());
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if (start == end) {
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StringBuilder builder;
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builder.append(start->data().substring_view(0, range.start_offset()));
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builder.append(end->data().substring_view(range.end_offset()));
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start->set_data(builder.to_string());
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} else {
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// Remove all the nodes that are fully enclosed in the range.
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HashTable<DOM::Node*> queued_for_deletion;
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for (auto* node = start->next_in_pre_order(); node; node = node->next_in_pre_order()) {
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if (node == end)
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break;
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queued_for_deletion.set(node);
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}
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for (auto* parent = start->parent(); parent; parent = parent->parent())
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queued_for_deletion.remove(parent);
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for (auto* parent = end->parent(); parent; parent = parent->parent())
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queued_for_deletion.remove(parent);
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for (auto* node : queued_for_deletion)
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node->parent()->remove_child(*node);
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// Join the parent nodes of start and end.
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DOM::Node *insert_after = start, *remove_from = end, *parent_of_end = end->parent();
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while (remove_from) {
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auto* next_sibling = remove_from->next_sibling();
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remove_from->parent()->remove_child(*remove_from);
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insert_after->parent()->insert_before(*remove_from, *insert_after);
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insert_after = remove_from;
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remove_from = next_sibling;
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}
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if (!parent_of_end->has_children()) {
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if (parent_of_end->parent())
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parent_of_end->parent()->remove_child(*parent_of_end);
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}
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// Join the start and end nodes.
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StringBuilder builder;
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builder.append(start->data().substring_view(0, range.start_offset()));
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builder.append(end->data().substring_view(range.end_offset()));
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start->set_data(builder.to_string());
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start->parent()->remove_child(*end);
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}
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// FIXME: When nodes are removed from the DOM, the associated layout nodes become stale and still
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// remain in the layout tree. This has to be fixed, this just causes everything to be recomputed
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// which really hurts performance.
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m_frame.document()->force_layout();
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m_frame.did_edit({});
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}
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void EditEventHandler::handle_insert(DOM::Position position, u32 code_point)
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{
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if (is<DOM::Text>(*position.node())) {
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auto& node = downcast<DOM::Text>(*position.node());
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StringBuilder builder;
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builder.append(node.data().substring_view(0, position.offset()));
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builder.append_code_point(code_point);
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builder.append(node.data().substring_view(position.offset()));
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node.set_data(builder.to_string());
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node.invalidate_style();
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}
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// FIXME: When nodes are removed from the DOM, the associated layout nodes become stale and still
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// remain in the layout tree. This has to be fixed, this just causes everything to be recomputed
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// which really hurts performance.
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m_frame.document()->force_layout();
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m_frame.did_edit({});
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}
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}
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