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![]() Now the ACPI & PCI code is more safer, because we don't use raw pointers or references to objects or data that are located in the physical address space, so an accidental dereference cannot happen easily. Instead, we use the PhysicalAddress class to represent those addresses. |
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.. | ||
Access.cpp | ||
Access.h | ||
Definitions.h | ||
Device.cpp | ||
Device.h | ||
Initializer.cpp | ||
Initializer.h | ||
IOAccess.cpp | ||
IOAccess.h | ||
MMIOAccess.cpp | ||
MMIOAccess.h |