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serenity/Userland/Libraries/LibJS/Runtime/FunctionObject.h
Linus Groh cf168fac50 LibJS: Implement [[Call]] and [[Construct]] internal slots properly
This patch implements:

- Spec compliant [[Call]] and [[Construct]] internal slots, as virtual
  FunctionObject::internal_{call,construct}(). These effectively replace
  the old virtual FunctionObject::{call,construct}(), but with several
  advantages:
  - Clear and consistent naming, following the object internal methods
  - Use of completions
  - internal_construct() returns an Object, and not Value! This has been
    a source of confusion for a long time, since in the spec there's
    always an Object returned but the Value return type in LibJS meant
    that this could not be fully trusted and something could screw you
    over.
  - Arguments are passed explicitly in form of a MarkedValueList,
    allowing manipulation (BoundFunction). We still put them on the
    execution context as a lot of code depends on it (VM::arguments()),
    but not from the Call() / Construct() AOs anymore, which now allows
    for bypassing them and invoking [[Call]] / [[Construct]] directly.
    Nothing but Call() / Construct() themselves do that at the moment,
    but future additions to ECMA262 or already existing web specs might.
- Spec compliant, standalone Call() and Construct() AOs: currently the
  closest we have is VM::{call,construct}(), but those try to cater to
  all the different function object subclasses at once, resulting in a
  horrible mess and calling AOs with functions they should never be
  called with; most prominently PrepareForOrdinaryCall and
  OrdinaryCallBindThis, which are only for ECMAScriptFunctionObject.

As a result this also contains an implicit optimization: we no longer
need to create a new function environment for NativeFunctions - which,
worth mentioning, is what started this whole crusade in the first place
:^)
2021-10-09 14:29:20 +01:00

45 lines
1.3 KiB
C++

/*
* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/String.h>
#include <LibJS/Runtime/Object.h>
namespace JS {
class FunctionObject : public Object {
JS_OBJECT(Function, Object);
public:
virtual ~FunctionObject();
virtual void initialize(GlobalObject&) override { }
// Table 7: Additional Essential Internal Methods of Function Objects, https://tc39.es/ecma262/#table-additional-essential-internal-methods-of-function-objects
virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedValueList arguments_list) = 0;
virtual ThrowCompletionOr<Object*> internal_construct([[maybe_unused]] MarkedValueList arguments_list, [[maybe_unused]] FunctionObject& new_target) { VERIFY_NOT_REACHED(); }
virtual const FlyString& name() const = 0;
virtual FunctionEnvironment* new_function_environment(Object* new_target) = 0;
BoundFunction* bind(Value bound_this_value, Vector<Value> arguments);
virtual bool is_strict_mode() const { return false; }
virtual bool has_constructor() const { return false; }
// [[Realm]]
virtual Realm* realm() const { return nullptr; }
protected:
explicit FunctionObject(Object& prototype);
private:
virtual bool is_function() const override { return true; }
};
}