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serenity/Userland/Games/Chess/main.cpp

192 lines
7.6 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "ChessWidget.h"
#include <LibConfig/Client.h>
#include <LibCore/DirIterator.h>
#include <LibCore/System.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Clipboard.h>
#include <LibGUI/FilePicker.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath wpath cpath recvfd sendfd thread proc exec unix"));
auto app = TRY(GUI::Application::try_create(arguments));
Config::pledge_domains("Chess");
TRY(Core::System::pledge("stdio rpath wpath cpath recvfd sendfd thread proc exec"));
auto app_icon = GUI::Icon::default_icon("app-chess");
auto window = TRY(GUI::Window::try_create());
auto widget = TRY(window->try_set_main_widget<ChessWidget>());
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil("/bin/ChessEngine", "x"));
TRY(Core::System::unveil("/etc/passwd", "r"));
TRY(Core::System::unveil(Core::StandardPaths::home_directory().characters(), "wcbr"));
TRY(Core::System::unveil(nullptr, nullptr));
auto size = Config::read_i32("Chess", "Display", "size", 512);
window->set_title("Chess");
window->set_base_size({ 4, 4 });
window->set_size_increment({ 8, 8 });
window->resize(size - 4, size - 4);
window->set_icon(app_icon.bitmap_for_size(16));
widget->set_piece_set(Config::read_string("Chess", "Style", "PieceSet", "stelar7"));
widget->set_board_theme(Config::read_string("Chess", "Style", "BoardTheme", "Beige"));
widget->set_coordinates(Config::read_bool("Chess", "Style", "Coordinates", true));
widget->set_show_available_moves(Config::read_bool("Chess", "Style", "ShowAvailableMoves", true));
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&Resign", { Mod_None, Key_F3 }, [&](auto&) {
widget->resign();
})));
TRY(game_menu->try_add_action(GUI::Action::create("&Flip Board", { Mod_Ctrl, Key_F }, [&](auto&) {
widget->flip_board();
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::Action::create("&Import PGN...", { Mod_Ctrl, Key_O }, [&](auto&) {
Optional<String> import_path = GUI::FilePicker::get_open_filepath(window);
if (!import_path.has_value())
return;
if (!widget->import_pgn(import_path.value())) {
GUI::MessageBox::show(window, "Unable to import game.\n", "Error", GUI::MessageBox::Type::Error);
return;
}
dbgln("Imported PGN file from {}", import_path.value());
})));
TRY(game_menu->try_add_action(GUI::Action::create("&Export PGN...", { Mod_Ctrl, Key_S }, [&](auto&) {
Optional<String> export_path = GUI::FilePicker::get_save_filepath(window, "Untitled", "pgn");
if (!export_path.has_value())
return;
if (!widget->export_pgn(export_path.value())) {
GUI::MessageBox::show(window, "Unable to export game.\n", "Error", GUI::MessageBox::Type::Error);
return;
}
dbgln("Exported PGN file to {}", export_path.value());
})));
TRY(game_menu->try_add_action(GUI::Action::create("&Copy FEN", { Mod_Ctrl, Key_C }, [&](auto&) {
GUI::Clipboard::the().set_data(widget->get_fen().bytes());
GUI::MessageBox::show(window, "Board state copied to clipboard as FEN.", "Copy FEN", GUI::MessageBox::Type::Information);
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
if (widget->board().game_result() == Chess::Board::Result::NotFinished) {
if (widget->resign() < 0)
return;
}
widget->reset();
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
})));
auto style_menu = TRY(window->try_add_menu("&Style"));
GUI::ActionGroup piece_set_action_group;
piece_set_action_group.set_exclusive(true);
auto piece_set_menu = TRY(style_menu->try_add_submenu("&Piece Set"));
piece_set_menu->set_icon(app_icon.bitmap_for_size(16));
Core::DirIterator di("/res/icons/chess/sets/", Core::DirIterator::SkipParentAndBaseDir);
while (di.has_next()) {
auto set = di.next_path();
auto action = GUI::Action::create_checkable(set, [&](auto& action) {
widget->set_piece_set(action.text());
widget->update();
Config::write_string("Chess", "Style", "PieceSet", action.text());
});
piece_set_action_group.add_action(*action);
if (widget->piece_set() == set)
action->set_checked(true);
TRY(piece_set_menu->try_add_action(*action));
}
GUI::ActionGroup board_theme_action_group;
board_theme_action_group.set_exclusive(true);
auto board_theme_menu = TRY(style_menu->try_add_submenu("Board Theme"));
board_theme_menu->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/chess/mini-board.png").release_value_but_fixme_should_propagate_errors());
for (auto& theme : Vector({ "Beige", "Green", "Blue" })) {
auto action = GUI::Action::create_checkable(theme, [&](auto& action) {
widget->set_board_theme(action.text());
widget->update();
Config::write_string("Chess", "Style", "BoardTheme", action.text());
});
board_theme_action_group.add_action(*action);
if (widget->board_theme().name == theme)
action->set_checked(true);
TRY(board_theme_menu->try_add_action(*action));
}
auto coordinates_action = GUI::Action::create_checkable("Coordinates", [&](auto& action) {
widget->set_coordinates(action.is_checked());
widget->update();
Config::write_bool("Chess", "Style", "Coordinates", action.is_checked());
});
coordinates_action->set_checked(widget->coordinates());
TRY(style_menu->try_add_action(coordinates_action));
auto show_available_moves_action = GUI::Action::create_checkable("Show Available Moves", [&](auto& action) {
widget->set_show_available_moves(action.is_checked());
widget->update();
Config::write_bool("Chess", "Style", "ShowAvailableMoves", action.is_checked());
});
show_available_moves_action->set_checked(widget->show_available_moves());
TRY(style_menu->try_add_action(show_available_moves_action));
auto engine_menu = TRY(window->try_add_menu("&Engine"));
GUI::ActionGroup engines_action_group;
engines_action_group.set_exclusive(true);
auto engine_submenu = TRY(engine_menu->try_add_submenu("&Engine"));
for (auto& engine : Vector({ "Human", "ChessEngine" })) {
auto action = GUI::Action::create_checkable(engine, [&](auto& action) {
if (action.text() == "Human") {
widget->set_engine(nullptr);
} else {
widget->set_engine(Engine::construct(action.text()));
widget->input_engine_move();
}
});
engines_action_group.add_action(*action);
if (engine == String("Human"))
action->set_checked(true);
TRY(engine_submenu->try_add_action(*action));
}
auto help_menu = TRY(window->try_add_menu("&Help"));
TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Chess", app_icon, window)));
window->show();
widget->reset();
return app->exec();
}