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			56 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  * Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include "GL/gl.h"
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| #include "GLContext.h"
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| #include <AK/Debug.h>
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| 
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| extern GL::GLContext* g_gl_context;
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| 
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| void glLightf(GLenum light, GLenum pname, GLfloat param)
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| {
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|     // FIXME: implement
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|     dbgln_if(GL_DEBUG, "glLightf({}, {}, {}): unimplemented", light, pname, param);
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| }
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| 
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| void glLightfv(GLenum light, GLenum pname, GLfloat* param)
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| {
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|     // FIXME: implement
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|     dbgln_if(GL_DEBUG, "glLightfv({}, {}, {}): unimplemented", light, pname, param);
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| }
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| 
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| void glLightModelf(GLenum pname, GLfloat param)
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| {
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|     g_gl_context->gl_light_model(pname, param, 0.0f, 0.0f, 0.0f);
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| }
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| 
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| void glLightModelfv(GLenum pname, GLfloat const* params)
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| {
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|     switch (pname) {
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|     case GL_LIGHT_MODEL_AMBIENT:
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|         g_gl_context->gl_light_model(pname, params[0], 0.0f, 0.0f, 0.0f);
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|         break;
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|     default:
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|         g_gl_context->gl_light_model(pname, params[0], params[1], params[2], params[3]);
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|     }
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| }
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| 
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| void glMaterialf(GLenum face, GLenum pname, GLfloat param)
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| {
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|     VERIFY(face == GL_SHININESS);
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|     g_gl_context->gl_materialv(face, pname, ¶m);
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| }
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| 
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| void glMaterialfv(GLenum face, GLenum pname, GLfloat const* params)
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| {
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|     g_gl_context->gl_materialv(face, pname, params);
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| }
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| 
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| void glShadeModel(GLenum mode)
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| {
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|     g_gl_context->gl_shade_model(mode);
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| }
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