mirror of
				https://github.com/RGBCube/serenity
				synced 2025-10-31 05:12:44 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			144 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
 | |
|  * All rights reserved.
 | |
|  *
 | |
|  * Redistribution and use in source and binary forms, with or without
 | |
|  * modification, are permitted provided that the following conditions are met:
 | |
|  *
 | |
|  * 1. Redistributions of source code must retain the above copyright notice, this
 | |
|  *    list of conditions and the following disclaimer.
 | |
|  *
 | |
|  * 2. Redistributions in binary form must reproduce the above copyright notice,
 | |
|  *    this list of conditions and the following disclaimer in the documentation
 | |
|  *    and/or other materials provided with the distribution.
 | |
|  *
 | |
|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 | |
|  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 | |
|  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | |
|  * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
 | |
|  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 | |
|  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 | |
|  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 | |
|  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 | |
|  * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | |
|  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | |
|  */
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "ClientConnection.h"
 | |
| #include <AK/Atomic.h>
 | |
| #include <AK/Badge.h>
 | |
| #include <AK/ByteBuffer.h>
 | |
| #include <AK/NonnullRefPtrVector.h>
 | |
| #include <AK/Queue.h>
 | |
| #include <AK/RefCounted.h>
 | |
| #include <AK/WeakPtr.h>
 | |
| #include <LibAudio/Buffer.h>
 | |
| #include <LibCore/File.h>
 | |
| #include <LibThread/Lock.h>
 | |
| #include <LibThread/Thread.h>
 | |
| 
 | |
| namespace AudioServer {
 | |
| 
 | |
| class ClientConnection;
 | |
| 
 | |
| class BufferQueue : public RefCounted<BufferQueue> {
 | |
| public:
 | |
|     explicit BufferQueue(ClientConnection&);
 | |
|     ~BufferQueue() { }
 | |
| 
 | |
|     bool is_full() const { return m_queue.size() >= 3; }
 | |
|     void enqueue(NonnullRefPtr<Audio::Buffer>&&);
 | |
| 
 | |
|     bool get_next_sample(Audio::Sample& sample)
 | |
|     {
 | |
|         if (m_paused)
 | |
|             return false;
 | |
| 
 | |
|         while (!m_current && !m_queue.is_empty())
 | |
|             m_current = m_queue.dequeue();
 | |
| 
 | |
|         if (!m_current)
 | |
|             return false;
 | |
| 
 | |
|         sample = m_current->samples()[m_position++];
 | |
|         --m_remaining_samples;
 | |
|         ++m_played_samples;
 | |
| 
 | |
|         if (m_position >= m_current->sample_count()) {
 | |
|             m_client->did_finish_playing_buffer({}, m_current->id());
 | |
|             m_current = nullptr;
 | |
|             m_position = 0;
 | |
|         }
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     ClientConnection* client() { return m_client.ptr(); }
 | |
| 
 | |
|     void clear(bool paused = false)
 | |
|     {
 | |
|         m_queue.clear();
 | |
|         m_position = 0;
 | |
|         m_remaining_samples = 0;
 | |
|         m_played_samples = 0;
 | |
|         m_current = nullptr;
 | |
|         m_paused = paused;
 | |
|     }
 | |
| 
 | |
|     void set_paused(bool paused)
 | |
|     {
 | |
|         m_paused = paused;
 | |
|     }
 | |
| 
 | |
|     int get_remaining_samples() const { return m_remaining_samples; }
 | |
|     int get_played_samples() const { return m_played_samples; }
 | |
|     int get_playing_buffer() const
 | |
|     {
 | |
|         if (m_current)
 | |
|             return m_current->id();
 | |
|         return -1;
 | |
|     }
 | |
| 
 | |
| private:
 | |
|     RefPtr<Audio::Buffer> m_current;
 | |
|     Queue<NonnullRefPtr<Audio::Buffer>> m_queue;
 | |
|     int m_position { 0 };
 | |
|     int m_remaining_samples { 0 };
 | |
|     int m_played_samples { 0 };
 | |
|     bool m_paused { false };
 | |
|     WeakPtr<ClientConnection> m_client;
 | |
| };
 | |
| 
 | |
| class Mixer : public Core::Object {
 | |
|     C_OBJECT(Mixer)
 | |
| public:
 | |
|     Mixer();
 | |
|     virtual ~Mixer() override;
 | |
| 
 | |
|     NonnullRefPtr<BufferQueue> create_queue(ClientConnection&);
 | |
| 
 | |
|     int main_volume() const { return m_main_volume; }
 | |
|     void set_main_volume(int volume);
 | |
| 
 | |
|     bool is_muted() const { return m_muted; }
 | |
|     void set_muted(bool);
 | |
| 
 | |
| private:
 | |
|     Vector<NonnullRefPtr<BufferQueue>> m_pending_mixing;
 | |
|     Atomic<bool> m_added_queue { false };
 | |
|     pthread_mutex_t m_pending_mutex;
 | |
|     pthread_cond_t m_pending_cond;
 | |
| 
 | |
|     RefPtr<Core::File> m_device;
 | |
| 
 | |
|     NonnullRefPtr<LibThread::Thread> m_sound_thread;
 | |
| 
 | |
|     bool m_muted { false };
 | |
|     int m_main_volume { 100 };
 | |
| 
 | |
|     u8* m_zero_filled_buffer { nullptr };
 | |
| 
 | |
|     void mix();
 | |
| };
 | |
| }
 | 
