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This adds support for the Tools in PixelPaint to use different cursors within ImageEditor. For now most of them get the crosshair cursor since it's the most fitting, but in the future we will want to add custom cursors.
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
/*
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* Copyright (c) 2020, Ben Jilks <benjyjilks@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Tool.h"
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namespace PixelPaint {
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class BrushTool final : public Tool {
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public:
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BrushTool();
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virtual ~BrushTool() override;
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virtual void on_mousedown(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
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virtual void on_mousemove(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
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virtual void on_mouseup(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
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virtual GUI::Widget* get_properties_widget() override;
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virtual Gfx::StandardCursor cursor() override { return Gfx::StandardCursor::Crosshair; }
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private:
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RefPtr<GUI::Widget> m_properties_widget;
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int m_size { 20 };
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int m_hardness { 80 };
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bool m_was_drawing { false };
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Gfx::IntPoint m_last_position;
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void draw_line(Gfx::Bitmap& bitmap, Gfx::Color const& color, Gfx::IntPoint const& start, Gfx::IntPoint const& end);
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void draw_point(Gfx::Bitmap& bitmap, Gfx::Color const& color, Gfx::IntPoint const& point);
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};
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}
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