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This adds support for the Tools in PixelPaint to use different cursors within ImageEditor. For now most of them get the crosshair cursor since it's the most fitting, but in the future we will want to add custom cursors.
30 lines
852 B
C++
30 lines
852 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Tool.h"
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namespace PixelPaint {
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class MoveTool final : public Tool {
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public:
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MoveTool();
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virtual ~MoveTool() override;
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virtual void on_mousedown(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
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virtual void on_mousemove(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
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virtual void on_mouseup(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
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virtual void on_keydown(GUI::KeyEvent&) override;
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virtual Gfx::StandardCursor cursor() override { return Gfx::StandardCursor::Move; }
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private:
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RefPtr<Layer> m_layer_being_moved;
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Gfx::IntPoint m_event_origin;
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Gfx::IntPoint m_layer_origin;
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};
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}
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