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serenity/Userland/Applications/PixelPaint/SprayTool.h
Marcus Nilsson b1b6a6d6e8 PixelPaint: Let Tools have different cursors
This adds support for the Tools in PixelPaint to use different cursors
within ImageEditor. For now most of them get the crosshair cursor since
it's the most fitting, but in the future we will want to add custom
cursors.
2021-08-09 00:57:44 +02:00

38 lines
1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Tool.h"
#include <LibCore/Timer.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Painter.h>
namespace PixelPaint {
class SprayTool final : public Tool {
public:
SprayTool();
virtual ~SprayTool() override;
virtual void on_mousedown(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
virtual void on_mouseup(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
virtual void on_mousemove(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
virtual GUI::Widget* get_properties_widget() override;
virtual Gfx::StandardCursor cursor() override { return Gfx::StandardCursor::Crosshair; }
private:
void paint_it();
RefPtr<GUI::Widget> m_properties_widget;
RefPtr<Core::Timer> m_timer;
Gfx::IntPoint m_last_pos;
Color m_color;
int m_thickness { 10 };
int m_density { 40 };
};
}