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serenity/Userland/Demos/WidgetGallery/GalleryModels.h
sin-ack 07f5e12568 WidgetGallery: Change model update() functions to invalidate()
These functions reload the whole model contents and thus can be moved to
invalidate(), which saves us from the need to manually call update() on
them.
2021-08-08 14:45:23 +02:00

191 lines
5.4 KiB
C++

/*
* Copyright (c) 2021, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/NonnullRefPtr.h>
#include <AK/Vector.h>
#include <LibCore/DirIterator.h>
#include <LibGUI/Model.h>
class MouseCursorModel final : public GUI::Model {
public:
static NonnullRefPtr<MouseCursorModel> create() { return adopt_ref(*new MouseCursorModel); }
virtual ~MouseCursorModel() override { }
enum Column {
Bitmap,
Name,
__Count,
};
virtual int row_count(const GUI::ModelIndex&) const override { return m_cursors.size(); }
virtual int column_count(const GUI::ModelIndex&) const override { return Column::__Count; }
virtual String column_name(int column_index) const override
{
switch (column_index) {
case Column::Bitmap:
return {};
case Column::Name:
return "Name";
}
VERIFY_NOT_REACHED();
}
virtual GUI::Variant data(const GUI::ModelIndex& index, GUI::ModelRole role) const override
{
auto& cursor = m_cursors[index.row()];
if (role == GUI::ModelRole::Display) {
switch (index.column()) {
case Column::Bitmap:
if (!cursor.bitmap)
return {};
return *cursor.bitmap;
case Column::Name:
return cursor.name;
}
VERIFY_NOT_REACHED();
}
return {};
}
virtual void invalidate() override
{
m_cursors.clear();
Core::DirIterator iterator("/res/cursors", Core::DirIterator::Flags::SkipDots);
while (iterator.has_next()) {
auto path = iterator.next_full_path();
if (path.contains("2x"))
continue;
Cursor cursor;
cursor.path = move(path);
cursor.bitmap = Gfx::Bitmap::try_load_from_file(cursor.path);
auto filename_split = cursor.path.split('/');
cursor.name = filename_split[2];
m_cursors.append(move(cursor));
}
Model::invalidate();
}
private:
MouseCursorModel() { }
struct Cursor {
RefPtr<Gfx::Bitmap> bitmap;
String path;
String name;
};
Vector<Cursor> m_cursors;
};
class FileIconsModel final : public GUI::Model {
public:
static NonnullRefPtr<FileIconsModel> create() { return adopt_ref(*new FileIconsModel); }
virtual ~FileIconsModel() override { }
enum Column {
BigIcon,
LittleIcon,
Name,
__Count,
};
virtual int row_count(const GUI::ModelIndex&) const override { return m_icon_sets.size(); }
virtual int column_count(const GUI::ModelIndex&) const override { return Column::__Count; }
virtual String column_name(int column_index) const override
{
switch (column_index) {
case Column::BigIcon:
return {};
case Column::LittleIcon:
return {};
case Column::Name:
return "Name";
}
VERIFY_NOT_REACHED();
}
virtual GUI::Variant data(const GUI::ModelIndex& index, GUI::ModelRole role) const override
{
auto& icon_set = m_icon_sets[index.row()];
if (role == GUI::ModelRole::Display) {
switch (index.column()) {
case Column::BigIcon:
if (!icon_set.big_icon)
return {};
return *icon_set.big_icon;
case Column::LittleIcon:
if (!icon_set.little_icon)
return {};
return *icon_set.little_icon;
case Column::Name:
return icon_set.name;
}
VERIFY_NOT_REACHED();
}
return {};
}
virtual void invalidate() override
{
m_icon_sets.clear();
Core::DirIterator big_iterator("/res/icons/32x32", Core::DirIterator::Flags::SkipDots);
while (big_iterator.has_next()) {
auto path = big_iterator.next_full_path();
if (!path.contains("filetype-") && !path.contains("app-"))
continue;
IconSet icon_set;
icon_set.big_icon = Gfx::Bitmap::try_load_from_file(path);
auto filename_split = path.split('/');
icon_set.name = filename_split[3];
m_icon_sets.append(move(icon_set));
}
auto big_icons_found = m_icon_sets.size();
Core::DirIterator little_iterator("/res/icons/16x16", Core::DirIterator::Flags::SkipDots);
while (little_iterator.has_next()) {
auto path = little_iterator.next_full_path();
if (!path.contains("filetype-") && !path.contains("app-"))
continue;
IconSet icon_set;
icon_set.little_icon = Gfx::Bitmap::try_load_from_file(path);
auto filename_split = path.split('/');
icon_set.name = filename_split[3];
for (size_t i = 0; i < big_icons_found; i++) {
if (icon_set.name == m_icon_sets[i].name) {
m_icon_sets[i].little_icon = icon_set.little_icon;
goto next_iteration;
}
}
m_icon_sets.append(move(icon_set));
next_iteration:
continue;
}
Model::invalidate();
}
private:
FileIconsModel() { }
struct IconSet {
RefPtr<Gfx::Bitmap> big_icon;
RefPtr<Gfx::Bitmap> little_icon;
String name;
};
Vector<IconSet> m_icon_sets;
};