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![]() Since our hit testing mechanism gives you the Paintable under the mouse cursor, we can't just give up if that paintable doesn't have a corresponding DOM node. That meant that generated content like pseudo- elements didn't generate mouse events at all. Fix this by making a dom_node_for_event_dispatch() helper function that finds a suitable DOM node when given a paintable. This first cut is very naive, and there's probably more we should do, but we have to start somewhere. :^) |
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EditEventHandler.cpp | ||
EditEventHandler.h | ||
EventHandler.cpp | ||
EventHandler.h | ||
Page.cpp | ||
Page.h |