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serenity/Userland/Games/Chess/main.cpp
Andreas Kling d312011708 Everywhere: Drop "shared_buffer" in most GUI programs, pledge "recvfd"
Now that WindowServer broadcasts the system theme using an anonymous
file, we need clients to pledge "recvfd" so they can receive it.

Some programs keep the "shared_buffer" pledge since it's still used for
a handful of things.
2021-01-16 19:30:32 +01:00

231 lines
8.4 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "ChessWidget.h"
#include <LibCore/ConfigFile.h>
#include <LibCore/DirIterator.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Clipboard.h>
#include <LibGUI/FilePicker.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MenuBar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Window.h>
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
auto app_icon = GUI::Icon::default_icon("app-chess");
auto window = GUI::Window::construct();
auto& widget = window->set_main_widget<ChessWidget>();
RefPtr<Core::ConfigFile> config = Core::ConfigFile::get_for_app("Chess");
if (pledge("stdio rpath accept wpath cpath recvfd sendfd proc exec", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(config->file_name().characters(), "crw") < 0) {
perror("unveil");
return 1;
}
if (unveil("/bin/ChessEngine", "x") < 0) {
perror("unveil");
return 1;
}
if (unveil("/etc/passwd", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(Core::StandardPaths::home_directory().characters(), "wcbr") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
auto size = config->read_num_entry("Display", "size", 512);
window->set_title("Chess");
window->resize(size, size);
window->set_size_increment({ 8, 8 });
window->set_resize_aspect_ratio(1, 1);
window->set_icon(app_icon.bitmap_for_size(16));
widget.set_piece_set(config->read_entry("Style", "PieceSet", "stelar7"));
widget.set_board_theme(config->read_entry("Style", "BoardTheme", "Beige"));
widget.set_coordinates(config->read_bool_entry("Style", "Coordinates", true));
auto menubar = GUI::MenuBar::construct();
auto& app_menu = menubar->add_menu("Chess");
app_menu.add_action(GUI::Action::create("Resign", { Mod_None, Key_F3 }, [&](auto&) {
widget.resign();
}));
app_menu.add_action(GUI::Action::create("Flip Board", { Mod_Ctrl, Key_F }, [&](auto&) {
widget.flip_board();
}));
app_menu.add_separator();
app_menu.add_action(GUI::Action::create("Import PGN...", { Mod_Ctrl, Key_O }, [&](auto&) {
Optional<String> import_path = GUI::FilePicker::get_open_filepath(window);
if (!import_path.has_value())
return;
if (!widget.import_pgn(import_path.value())) {
GUI::MessageBox::show(window, "Unable to import game.\n", "Error", GUI::MessageBox::Type::Error);
return;
}
dbgln("Imported PGN file from {}", import_path.value());
}));
app_menu.add_action(GUI::Action::create("Export PGN...", { Mod_Ctrl, Key_S }, [&](auto&) {
Optional<String> export_path = GUI::FilePicker::get_save_filepath(window, "Untitled", "pgn");
if (!export_path.has_value())
return;
if (!widget.export_pgn(export_path.value())) {
GUI::MessageBox::show(window, "Unable to export game.\n", "Error", GUI::MessageBox::Type::Error);
return;
}
dbgln("Exported PGN file to {}", export_path.value());
}));
app_menu.add_action(GUI::Action::create("Copy FEN", { Mod_Ctrl, Key_C }, [&](auto&) {
GUI::Clipboard::the().set_data(widget.get_fen().bytes());
GUI::MessageBox::show(window, "Board state copied to clipboard as FEN.", "Copy FEN", GUI::MessageBox::Type::Information);
}));
app_menu.add_separator();
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
if (widget.board().game_result() == Chess::Board::Result::NotFinished) {
if (widget.resign() < 0)
return;
}
widget.reset();
}));
app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& style_menu = menubar->add_menu("Style");
GUI::ActionGroup piece_set_action_group;
piece_set_action_group.set_exclusive(true);
auto& piece_set_menu = style_menu.add_submenu("Piece Set");
piece_set_menu.set_icon(app_icon.bitmap_for_size(16));
Core::DirIterator di("/res/icons/chess/sets/", Core::DirIterator::SkipParentAndBaseDir);
while (di.has_next()) {
auto set = di.next_path();
auto action = GUI::Action::create_checkable(set, [&](auto& action) {
widget.set_piece_set(action.text());
widget.update();
config->write_entry("Style", "PieceSet", action.text());
config->sync();
});
piece_set_action_group.add_action(*action);
if (widget.piece_set() == set)
action->set_checked(true);
piece_set_menu.add_action(*action);
}
GUI::ActionGroup board_theme_action_group;
board_theme_action_group.set_exclusive(true);
auto& board_theme_menu = style_menu.add_submenu("Board Theme");
board_theme_menu.set_icon(Gfx::Bitmap::load_from_file("/res/icons/chess/mini-board.png"));
for (auto& theme : Vector({ "Beige", "Green", "Blue" })) {
auto action = GUI::Action::create_checkable(theme, [&](auto& action) {
widget.set_board_theme(action.text());
widget.update();
config->write_entry("Style", "BoardTheme", action.text());
config->sync();
});
board_theme_action_group.add_action(*action);
if (widget.board_theme().name == theme)
action->set_checked(true);
board_theme_menu.add_action(*action);
}
auto coordinates_action = GUI::Action::create_checkable("Coordinates", [&](auto& action) {
widget.set_coordinates(action.is_checked());
widget.update();
config->write_bool_entry("Style", "Coordinates", action.is_checked());
config->sync();
});
coordinates_action->set_checked(widget.coordinates());
style_menu.add_action(coordinates_action);
auto& engine_menu = menubar->add_menu("Engine");
GUI::ActionGroup engines_action_group;
engines_action_group.set_exclusive(true);
auto& engine_submenu = engine_menu.add_submenu("Engine");
for (auto& engine : Vector({ "Human", "ChessEngine" })) {
auto action = GUI::Action::create_checkable(engine, [&](auto& action) {
if (action.text() == "Human") {
widget.set_engine(nullptr);
} else {
widget.set_engine(Engine::construct(action.text()));
widget.input_engine_move();
}
});
engines_action_group.add_action(*action);
if (engine == String("Human"))
action->set_checked(true);
engine_submenu.add_action(*action);
}
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Chess", app_icon, window));
app->set_menubar(move(menubar));
window->show();
widget.reset();
return app->exec();
}