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serenity/Userland/Libraries/LibWebSocket/Impl/AbstractWebSocketImpl.h
DexesTTP d3a89ce737 LibWebSocket: Add a new websocket library
This library currently contains a basic WebSocket client that can
handle both standard TCP websockets and TLS websockets.
2021-04-18 22:42:10 +02:00

63 lines
2.2 KiB
C++

/*
* Copyright (c) 2021, The SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <AK/Span.h>
#include <AK/String.h>
#include <LibCore/Object.h>
#include <LibWebSocket/ConnectionInfo.h>
namespace WebSocket {
class AbstractWebSocketImpl : public Core::Object {
C_OBJECT_ABSTRACT(AbstractWebSocketImpl);
public:
virtual ~AbstractWebSocketImpl() override;
explicit AbstractWebSocketImpl(Core::Object* parent = nullptr);
virtual void connect(ConnectionInfo const&) = 0;
virtual bool can_read_line() = 0;
virtual String read_line(size_t size) = 0;
virtual bool can_read() = 0;
virtual ByteBuffer read(int max_size) = 0;
virtual bool send(ReadonlyBytes) = 0;
virtual bool eof() = 0;
virtual void discard_connection() = 0;
Function<void()> on_connected;
Function<void()> on_connection_error;
Function<void()> on_ready_to_read;
};
}