mirror of
https://github.com/RGBCube/serenity
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This library currently contains a basic WebSocket client that can handle both standard TCP websockets and TLS websockets.
63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
/*
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* Copyright (c) 2021, The SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/ByteBuffer.h>
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#include <AK/Span.h>
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#include <AK/String.h>
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#include <LibCore/Object.h>
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#include <LibWebSocket/ConnectionInfo.h>
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namespace WebSocket {
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class AbstractWebSocketImpl : public Core::Object {
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C_OBJECT_ABSTRACT(AbstractWebSocketImpl);
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public:
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virtual ~AbstractWebSocketImpl() override;
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explicit AbstractWebSocketImpl(Core::Object* parent = nullptr);
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virtual void connect(ConnectionInfo const&) = 0;
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virtual bool can_read_line() = 0;
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virtual String read_line(size_t size) = 0;
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virtual bool can_read() = 0;
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virtual ByteBuffer read(int max_size) = 0;
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virtual bool send(ReadonlyBytes) = 0;
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virtual bool eof() = 0;
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virtual void discard_connection() = 0;
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Function<void()> on_connected;
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Function<void()> on_connection_error;
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Function<void()> on_ready_to_read;
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};
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}
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