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serenity/Userland
Stephan Unverwerth d3d12c2fe7 LibGL: Generate GL extension string dynamically during construction
LibGL will now generate the GL extension string in the constructor and
refer to it later on when the string is queried via glGetString().
Currently we only check whether the device supports non-power-of-two
textures and add GL_ARB_texture_non_power_of_two to the supported
extensions in that case.
2022-01-19 19:57:49 +01:00
..
Applets LibCore+LibIPC+Everywhere: Return Stream::LocalSocket from LocalServer 2022-01-15 13:29:48 +03:30
Applications FontEditor: Retrieve code point abbreviations from LibUnicode 2022-01-18 15:13:25 +00:00
Demos Everywhere: Fix spelling mistakes 2022-01-07 15:44:42 +01:00
DevTools HackStudio: Change ProjectBuilder dependency declaration logic 2022-01-19 19:57:31 +01:00
DynamicLoader Toolchain+Meta: Update LLVM version to 13.0.0 2021-10-17 17:09:58 +01:00
Games Snake: Add link to help pages in menu 2022-01-13 03:45:17 -08:00
Libraries LibGL: Generate GL extension string dynamically during construction 2022-01-19 19:57:49 +01:00
Services WindowServer: Pick font with glyphs for digits for ScreenNumberOverlay 2022-01-17 02:10:09 +01:00
Shell Shell: Add a "noop" builtin aliased to ":" 2022-01-09 12:25:36 +01:00
Utilities LibCrypto+LibJS: Better bigint bitwise_or binop 2022-01-18 20:04:06 +03:30
CMakeLists.txt Tests: Establish root Tests directory, move Userland/Tests there 2021-05-06 17:54:28 +02:00