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https://github.com/RGBCube/serenity
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| .. | ||
| 0001-Build-Replace-lGL-with-lgl-to-reference-our-LibGL.patch | ||
| 0002-Build-Remove-ansi-build-argument.patch | ||
| 0003-Build-Fix-char-vs.-const-char-arguments.patch | ||
| 0004-Build-Disable-nebu-using-SDL-s-glext.h-constants.patch | ||
| ReadMe.md | ||
Patches for gltron on SerenityOS
0001-Build-Replace-lGL-with-lgl-to-reference-our-LibGL.patch
Build: Replace -lGL with -lgl to reference our LibGL
0002-Build-Remove-ansi-build-argument.patch
Build: Remove -ansi build argument
0003-Build-Fix-char-vs.-const-char-arguments.patch
Build: Fix char* vs. const char* arguments
These arguments are of the wrong constness, which will trip our compiler.
0004-Build-Disable-nebu-using-SDL-s-glext.h-constants.patch
Build: Disable nebu using SDL's glext.h constants
SerenityOS provides glext.h definitions inside GL/gl.h, but the build process thinks that glext.h doesn't exist, therefore it attempts to use SDL's definitions, which leads to a conflict. Therefore, disable use of said definitions.