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Each texture unit now has its own texture transformation matrix stack. Introduce a new texture unit configuration that is synced when changed. Because we're no longer passing a silly `Vector` when drawing each primitive, this results in a slightly improved frames per second :^) |
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| .. | ||
| 0001_simple_triangle.qoi | ||
| 0002_quad_color_interpolation.qoi | ||
| 0003_rect_w_coordinate_regression.qoi | ||
| 0004_points.qoi | ||
| 0005_lines.qoi | ||
| 0006_test_rgb565_texture.qoi | ||
| 0007_test_rgba_to_rgb_texture.qoi | ||
| 0008_test_pop_matrix_regression.qoi | ||