mirror of
				https://github.com/RGBCube/serenity
				synced 2025-10-31 04:02:44 +00:00 
			
		
		
		
	 00d46e5d77
			
		
	
	
		00d46e5d77
		
	
	
	
	
		
			
			Each texture unit now has its own texture transformation matrix stack. Introduce a new texture unit configuration that is synced when changed. Because we're no longer passing a silly `Vector` when drawing each primitive, this results in a slightly improved frames per second :^)
		
			
				
	
	
		
			30 lines
		
	
	
	
		
			595 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			595 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
 | |
|  *
 | |
|  * SPDX-License-Identifier: BSD-2-Clause
 | |
|  */
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include <LibGPU/Enums.h>
 | |
| #include <LibGfx/Matrix4x4.h>
 | |
| #include <LibGfx/Vector4.h>
 | |
| 
 | |
| namespace GPU {
 | |
| 
 | |
| typedef u8 TextureUnitIndex;
 | |
| 
 | |
| struct TexCoordGeneration {
 | |
|     bool enabled;
 | |
|     TexCoordGenerationMode mode;
 | |
|     FloatVector4 coefficients;
 | |
| };
 | |
| 
 | |
| struct TextureUnitConfiguration {
 | |
|     bool enabled { false };
 | |
|     FloatMatrix4x4 transformation_matrix { FloatMatrix4x4::identity() };
 | |
|     u8 tex_coord_generation_enabled;
 | |
|     TexCoordGeneration tex_coord_generation[4];
 | |
| };
 | |
| 
 | |
| }
 |