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			58 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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|  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include "GLContext.h"
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| #include <LibGL/GL/gl.h>
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| 
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| extern GL::GLContext* g_gl_context;
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| 
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| void glGenTextures(GLsizei n, GLuint* textures)
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| {
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|     g_gl_context->gl_gen_textures(n, textures);
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| }
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| 
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| void glDeleteTextures(GLsizei n, const GLuint* textures)
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| {
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|     g_gl_context->gl_delete_textures(n, textures);
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| }
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| 
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| void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data)
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| {
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|     g_gl_context->gl_tex_image_2d(target, level, internalFormat, width, height, border, format, type, data);
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| }
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| 
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| void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data)
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| {
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|     g_gl_context->gl_tex_sub_image_2d(target, level, xoffset, yoffset, width, height, format, type, data);
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| }
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| 
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| void glBindTexture(GLenum target, GLuint texture)
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| {
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|     g_gl_context->gl_bind_texture(target, texture);
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| }
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| 
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| // Note: This is an _extremely_ misleading API name. This sets the active
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| // texture unit, NOT the active texture itself...
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| void glActiveTexture(GLenum texture)
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| {
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|     g_gl_context->gl_active_texture(texture);
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| }
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| 
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| void glTexParameteri(GLenum target, GLenum pname, GLint param)
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| {
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|     g_gl_context->gl_tex_parameter(target, pname, param);
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| }
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| 
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| void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
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| {
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|     g_gl_context->gl_tex_parameter(target, pname, param);
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| }
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| 
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| void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
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| {
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|     g_gl_context->gl_tex_env(target, pname, param);
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| }
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