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This patch introduces a simple WidgetTreeModel that models the widget tree inside of a given root GWidget.
92 lines
2 KiB
C++
92 lines
2 KiB
C++
#pragma once
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#include <LibGUI/GScrollableWidget.h>
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class FormWidget;
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class Tool;
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class WidgetTreeModel;
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class FormEditorWidget final : public GScrollableWidget {
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C_OBJECT(FormEditorWidget)
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public:
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virtual ~FormEditorWidget() override;
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FormWidget& form_widget() { return *m_form_widget; }
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const FormWidget& form_widget() const { return *m_form_widget; }
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Tool& tool() { return *m_tool; }
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const Tool& tool() const { return *m_tool; }
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void set_tool(NonnullOwnPtr<Tool>);
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WidgetTreeModel& model();
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class WidgetSelection {
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public:
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bool is_empty() const
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{
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return m_widgets.is_empty();
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}
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bool contains(GWidget& widget) const
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{
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return m_widgets.contains(&widget);
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}
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void toggle(GWidget& widget)
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{
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if (contains(widget))
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remove(widget);
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else
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add(widget);
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}
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void set(GWidget& widget)
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{
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clear();
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add(widget);
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}
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void remove(GWidget& widget)
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{
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ASSERT(m_widgets.contains(&widget));
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m_widgets.remove(&widget);
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}
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void add(GWidget& widget)
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{
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m_widgets.set(&widget);
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}
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void clear()
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{
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m_widgets.clear();
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}
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template<typename Callback>
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void for_each(Callback callback)
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{
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for (auto& it : m_widgets) {
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if (callback(*it) == IterationDecision::Break)
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break;
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}
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}
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WidgetSelection() {}
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private:
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HashTable<GWidget*> m_widgets;
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};
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WidgetSelection& selection() { return m_selection; }
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private:
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virtual void paint_event(GPaintEvent&) override;
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explicit FormEditorWidget(GWidget* parent);
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RefPtr<FormWidget> m_form_widget;
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RefPtr<WidgetTreeModel> m_widget_tree_model;
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NonnullOwnPtr<Tool> m_tool;
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WidgetSelection m_selection;
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};
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