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https://github.com/RGBCube/serenity
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Because a line of eyes is just not impressive enough. This does not change any of the default behaviours except breaking the line of eyes at 13 eyes (the 'sweet spot' for the default resolution)
137 lines
4.7 KiB
C++
137 lines
4.7 KiB
C++
/*
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* Copyright (c) 2020, Sergey Bugaev <bugaevc@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "EyesWidget.h"
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#include <LibGUI/Painter.h>
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#include <LibGUI/Window.h>
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#include <LibGUI/WindowServerConnection.h>
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#include <LibGfx/Palette.h>
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#include <math.h>
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EyesWidget::~EyesWidget()
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{
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}
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void EyesWidget::track_cursor_globally()
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{
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ASSERT(window());
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auto window_id = window()->window_id();
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ASSERT(window_id >= 0);
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set_global_cursor_tracking(true);
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GUI::WindowServerConnection::the().send_sync<Messages::WindowServer::SetGlobalCursorTracking>(window_id, true);
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}
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void EyesWidget::mousemove_event(GUI::MouseEvent& event)
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{
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m_mouse_position = event.position();
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update();
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}
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void EyesWidget::paint_event(GUI::PaintEvent& event)
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{
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GUI::Painter painter(*this);
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painter.clear_rect(event.rect(), Gfx::Color());
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for (int i = 0; i < m_full_rows; i++) {
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for (int j = 0; j < m_eyes_in_row; j++)
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render_eyeball(i, j, painter);
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}
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for (int i = 0; i < m_extra_columns; ++i)
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render_eyeball(m_full_rows, i, painter);
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}
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void EyesWidget::render_eyeball(int row, int column, GUI::Painter& painter) const
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{
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auto eye_width = width() / m_eyes_in_row;
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auto eye_height = height() / m_num_rows;
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Gfx::IntRect bounds { column * eye_width, row * eye_height, eye_width, eye_height };
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auto width_thickness = max(int(eye_width / 5.5), 1);
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auto height_thickness = max(int(eye_height / 5.5), 1);
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bounds.shrink(int(eye_width / 12.5), 0);
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painter.fill_ellipse(bounds, palette().base_text());
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bounds.shrink(width_thickness, height_thickness);
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painter.fill_ellipse(bounds, palette().base());
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Gfx::IntPoint pupil_center = this->pupil_center(bounds);
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Gfx::IntSize pupil_size {
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bounds.width() / 5,
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bounds.height() / 5
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};
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Gfx::IntRect pupil {
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pupil_center.x() - pupil_size.width() / 2,
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pupil_center.y() - pupil_size.height() / 2,
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pupil_size.width(),
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pupil_size.height()
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};
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painter.fill_ellipse(pupil, palette().base_text());
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}
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Gfx::IntPoint EyesWidget::pupil_center(Gfx::IntRect& eyeball_bounds) const
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{
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auto mouse_vector = m_mouse_position - eyeball_bounds.center();
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double dx = mouse_vector.x();
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double dy = mouse_vector.y();
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double mouse_distance = sqrt(dx * dx + dy * dy);
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if (mouse_distance == 0.0)
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return eyeball_bounds.center();
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double width_squared = eyeball_bounds.width() * eyeball_bounds.width();
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double height_squared = eyeball_bounds.height() * eyeball_bounds.height();
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double max_distance_along_this_direction;
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// clang-format off
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if (dx != 0 && abs(dx) >= abs(dy)) {
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double slope = dy / dx;
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double slope_squared = slope * slope;
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max_distance_along_this_direction = 0.25 * sqrt(
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(slope_squared + 1) /
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(1 / width_squared + slope_squared / height_squared)
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);
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} else if (dy != 0 && abs(dy) >= abs(dx)) {
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double slope = dx / dy;
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double slope_squared = slope * slope;
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max_distance_along_this_direction = 0.25 * sqrt(
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(slope_squared + 1) /
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(slope_squared / width_squared + 1 / height_squared)
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);
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} else {
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ASSERT_NOT_REACHED();
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}
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// clang-format on
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double scale = min(1.0, max_distance_along_this_direction / mouse_distance);
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return {
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eyeball_bounds.center().x() + int(dx * scale),
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eyeball_bounds.center().y() + int(dy * scale)
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};
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}
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