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https://github.com/RGBCube/serenity
synced 2025-05-25 15:35:06 +00:00

This is obviously more readable. If we ever run into a situation where ref count churn is actually causing trouble in the future, we can deal with it then. For now, let's keep it simple. :^)
24 lines
802 B
C++
24 lines
802 B
C++
#pragma once
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#include <AK/RefPtr.h>
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#include <Kernel/Devices/DiskDevice.h>
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class DiskPartition final : public DiskDevice {
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public:
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static NonnullRefPtr<DiskPartition> create(NonnullRefPtr<DiskDevice>, unsigned block_offset);
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virtual ~DiskPartition();
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virtual unsigned block_size() const override;
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virtual bool read_block(unsigned index, u8* out) const override;
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virtual bool write_block(unsigned index, const u8*) override;
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virtual bool read_blocks(unsigned index, u16 count, u8*) override;
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virtual bool write_blocks(unsigned index, u16 count, const u8*) override;
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private:
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virtual const char* class_name() const override;
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DiskPartition(NonnullRefPtr<DiskDevice>, unsigned block_offset);
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NonnullRefPtr<DiskDevice> m_device;
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unsigned m_block_offset;
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};
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