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serenity/Libraries/LibGUI/GAction.h
Andreas Kling 5b47b0d867 LibGUI: Make GAction scoped to its CObject parent (widget or window)
Unparented GActions are still parented to the application like before,
making them globally available.

This makes it possible to have actions that work whenever a specific
window is active, no matter which widget is currently focused. :^)
2020-02-02 02:03:39 +01:00

155 lines
6.6 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Badge.h>
#include <AK/Function.h>
#include <AK/HashTable.h>
#include <AK/NonnullRefPtr.h>
#include <AK/RefCounted.h>
#include <AK/String.h>
#include <AK/WeakPtr.h>
#include <AK/Weakable.h>
#include <LibDraw/GraphicsBitmap.h>
#include <LibGUI/GShortcut.h>
#include <LibGUI/GWindow.h>
class GAction;
class GActionGroup;
class GButton;
class GMenuItem;
namespace GCommonActions {
NonnullRefPtr<GAction> make_open_action(Function<void(GAction&)>, CObject* parent = nullptr);
NonnullRefPtr<GAction> make_undo_action(Function<void(GAction&)>, CObject* parent = nullptr);
NonnullRefPtr<GAction> make_redo_action(Function<void(GAction&)>, CObject* parent = nullptr);
NonnullRefPtr<GAction> make_cut_action(Function<void(GAction&)>, CObject* parent = nullptr);
NonnullRefPtr<GAction> make_copy_action(Function<void(GAction&)>, CObject* parent = nullptr);
NonnullRefPtr<GAction> make_paste_action(Function<void(GAction&)>, CObject* parent = nullptr);
NonnullRefPtr<GAction> make_delete_action(Function<void(GAction&)>, CObject* parent = nullptr);
NonnullRefPtr<GAction> make_move_to_front_action(Function<void(GAction&)>, CObject* parent = nullptr);
NonnullRefPtr<GAction> make_move_to_back_action(Function<void(GAction&)>, CObject* parent = nullptr);
NonnullRefPtr<GAction> make_fullscreen_action(Function<void(GAction&)>, CObject* parent = nullptr);
NonnullRefPtr<GAction> make_quit_action(Function<void(GAction&)>);
NonnullRefPtr<GAction> make_go_back_action(Function<void(GAction&)>, CObject* parent = nullptr);
NonnullRefPtr<GAction> make_go_forward_action(Function<void(GAction&)>, CObject* parent = nullptr);
NonnullRefPtr<GAction> make_go_home_action(Function<void(GAction&)> callback, CObject* parent = nullptr);
NonnullRefPtr<GAction> make_reload_action(Function<void(GAction&)>, CObject* parent = nullptr);
};
class GAction final : public CObject {
C_OBJECT(GAction)
public:
enum class ShortcutScope {
None,
WidgetLocal,
WindowLocal,
ApplicationGlobal,
};
static NonnullRefPtr<GAction> create(const StringView& text, Function<void(GAction&)> callback, CObject* parent = nullptr)
{
return adopt(*new GAction(text, move(callback), parent));
}
static NonnullRefPtr<GAction> create(const StringView& text, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> callback, CObject* parent = nullptr)
{
return adopt(*new GAction(text, move(icon), move(callback), parent));
}
static NonnullRefPtr<GAction> create(const StringView& text, const GShortcut& shortcut, Function<void(GAction&)> callback, CObject* parent = nullptr)
{
return adopt(*new GAction(text, shortcut, move(callback), parent));
}
static NonnullRefPtr<GAction> create(const StringView& text, const GShortcut& shortcut, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> callback, CObject* parent = nullptr)
{
return adopt(*new GAction(text, shortcut, move(icon), move(callback), parent));
}
virtual ~GAction() override;
String text() const { return m_text; }
GShortcut shortcut() const { return m_shortcut; }
const GraphicsBitmap* icon() const { return m_icon.ptr(); }
void set_icon(const GraphicsBitmap* icon) { m_icon = icon; }
const CObject* activator() const { return m_activator.ptr(); }
CObject* activator() { return m_activator.ptr(); }
Function<void(GAction&)> on_activation;
void activate(CObject* activator = nullptr);
bool is_enabled() const { return m_enabled; }
void set_enabled(bool);
bool is_checkable() const { return m_checkable; }
void set_checkable(bool checkable) { m_checkable = checkable; }
bool is_checked() const
{
ASSERT(is_checkable());
return m_checked;
}
void set_checked(bool);
void register_button(Badge<GButton>, GButton&);
void unregister_button(Badge<GButton>, GButton&);
void register_menu_item(Badge<GMenuItem>, GMenuItem&);
void unregister_menu_item(Badge<GMenuItem>, GMenuItem&);
const GActionGroup* group() const { return m_action_group.ptr(); }
void set_group(Badge<GActionGroup>, GActionGroup*);
private:
virtual bool is_action() const override { return true; }
GAction(const StringView& text, Function<void(GAction&)> = nullptr, CObject* = nullptr);
GAction(const StringView& text, const GShortcut&, Function<void(GAction&)> = nullptr, CObject* = nullptr);
GAction(const StringView& text, const GShortcut&, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> = nullptr, CObject* = nullptr);
GAction(const StringView& text, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> = nullptr, CObject* = nullptr);
template<typename Callback>
void for_each_toolbar_button(Callback);
template<typename Callback>
void for_each_menu_item(Callback);
String m_text;
RefPtr<GraphicsBitmap> m_icon;
GShortcut m_shortcut;
bool m_enabled { true };
bool m_checkable { false };
bool m_checked { false };
ShortcutScope m_scope { ShortcutScope::None };
HashTable<GButton*> m_buttons;
HashTable<GMenuItem*> m_menu_items;
WeakPtr<GActionGroup> m_action_group;
WeakPtr<CObject> m_activator;
};
template<>
inline bool is<GAction>(const CObject& object)
{
return object.is_action();
}