mirror of
https://github.com/RGBCube/serenity
synced 2025-06-01 12:48:11 +00:00

This fixes the placement of several background images on Acid2, most notably the background of the eyes and the red rectangle near the bottom of the head.
254 lines
11 KiB
C++
254 lines
11 KiB
C++
/*
|
|
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
|
|
* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#include <LibGfx/Painter.h>
|
|
#include <LibWeb/Layout/InitialContainingBlock.h>
|
|
#include <LibWeb/Layout/Node.h>
|
|
#include <LibWeb/Painting/BackgroundPainting.h>
|
|
#include <LibWeb/Painting/PaintContext.h>
|
|
|
|
namespace Web::Painting {
|
|
|
|
// https://www.w3.org/TR/css-backgrounds-3/#backgrounds
|
|
void paint_background(PaintContext& context, Layout::NodeWithStyleAndBoxModelMetrics const& layout_node, Gfx::IntRect const& border_rect, Color background_color, Vector<CSS::BackgroundLayerData> const* background_layers, BorderRadiusData const& border_radius)
|
|
{
|
|
auto& painter = context.painter();
|
|
|
|
auto get_box = [&](CSS::BackgroundBox box) {
|
|
auto box_rect = border_rect;
|
|
switch (box) {
|
|
case CSS::BackgroundBox::ContentBox: {
|
|
auto& padding = layout_node.box_model().padding;
|
|
box_rect.shrink(padding.top, padding.right, padding.bottom, padding.left);
|
|
[[fallthrough]];
|
|
}
|
|
case CSS::BackgroundBox::PaddingBox: {
|
|
auto& border = layout_node.box_model().border;
|
|
box_rect.shrink(border.top, border.right, border.bottom, border.left);
|
|
[[fallthrough]];
|
|
}
|
|
case CSS::BackgroundBox::BorderBox:
|
|
default:
|
|
return box_rect;
|
|
}
|
|
};
|
|
|
|
auto color_rect = border_rect;
|
|
if (background_layers && !background_layers->is_empty())
|
|
color_rect = get_box(background_layers->last().clip);
|
|
// FIXME: Support elliptical corners
|
|
painter.fill_rect_with_rounded_corners(color_rect, background_color, border_radius.top_left, border_radius.top_right, border_radius.bottom_right, border_radius.bottom_left);
|
|
|
|
if (!background_layers)
|
|
return;
|
|
|
|
// Note: Background layers are ordered front-to-back, so we paint them in reverse
|
|
for (int layer_index = background_layers->size() - 1; layer_index >= 0; layer_index--) {
|
|
auto& layer = background_layers->at(layer_index);
|
|
// TODO: Gradients!
|
|
if (!layer.image || !layer.image->bitmap())
|
|
continue;
|
|
auto& image = *layer.image->bitmap();
|
|
|
|
// Clip
|
|
auto clip_rect = get_box(layer.clip);
|
|
painter.save();
|
|
painter.add_clip_rect(clip_rect);
|
|
|
|
Gfx::IntRect background_positioning_area;
|
|
|
|
// Attachment and Origin
|
|
switch (layer.attachment) {
|
|
case CSS::BackgroundAttachment::Fixed:
|
|
background_positioning_area = layout_node.root().browsing_context().viewport_rect();
|
|
break;
|
|
case CSS::BackgroundAttachment::Local:
|
|
case CSS::BackgroundAttachment::Scroll:
|
|
background_positioning_area = get_box(layer.origin);
|
|
break;
|
|
}
|
|
|
|
// Size
|
|
Gfx::IntRect image_rect;
|
|
switch (layer.size_type) {
|
|
case CSS::BackgroundSize::Contain: {
|
|
float max_width_ratio = (float)background_positioning_area.width() / (float)image.width();
|
|
float max_height_ratio = (float)background_positioning_area.height() / (float)image.height();
|
|
float ratio = min(max_width_ratio, max_height_ratio);
|
|
image_rect.set_size(roundf(image.width() * ratio), roundf(image.height() * ratio));
|
|
break;
|
|
}
|
|
case CSS::BackgroundSize::Cover: {
|
|
float max_width_ratio = (float)background_positioning_area.width() / (float)image.width();
|
|
float max_height_ratio = (float)background_positioning_area.height() / (float)image.height();
|
|
float ratio = max(max_width_ratio, max_height_ratio);
|
|
image_rect.set_size(roundf(image.width() * ratio), roundf(image.height() * ratio));
|
|
break;
|
|
}
|
|
case CSS::BackgroundSize::LengthPercentage: {
|
|
int width;
|
|
int height;
|
|
bool x_is_auto = layer.size_x.is_length() && layer.size_x.length().is_auto();
|
|
bool y_is_auto = layer.size_y.is_length() && layer.size_y.length().is_auto();
|
|
if (x_is_auto && y_is_auto) {
|
|
width = image.width();
|
|
height = image.height();
|
|
} else if (x_is_auto) {
|
|
height = layer.size_y.resolved(layout_node, CSS::Length::make_px(background_positioning_area.height())).to_px(layout_node);
|
|
width = roundf(image.width() * ((float)height / (float)image.height()));
|
|
} else if (y_is_auto) {
|
|
width = layer.size_x.resolved(layout_node, CSS::Length::make_px(background_positioning_area.width())).to_px(layout_node);
|
|
height = roundf(image.height() * ((float)width / (float)image.width()));
|
|
} else {
|
|
width = layer.size_x.resolved(layout_node, CSS::Length::make_px(background_positioning_area.width())).to_px(layout_node);
|
|
height = layer.size_y.resolved(layout_node, CSS::Length::make_px(background_positioning_area.height())).to_px(layout_node);
|
|
}
|
|
|
|
image_rect.set_size(width, height);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If background-repeat is round for one (or both) dimensions, there is a second step.
|
|
// The UA must scale the image in that dimension (or both dimensions) so that it fits a
|
|
// whole number of times in the background positioning area.
|
|
if (layer.repeat_x == CSS::Repeat::Round || layer.repeat_y == CSS::Repeat::Round) {
|
|
// If X ≠ 0 is the width of the image after step one and W is the width of the
|
|
// background positioning area, then the rounded width X' = W / round(W / X)
|
|
// where round() is a function that returns the nearest natural number
|
|
// (integer greater than zero).
|
|
if (layer.repeat_x == CSS::Repeat::Round) {
|
|
image_rect.set_width((float)background_positioning_area.width() / roundf((float)background_positioning_area.width() / (float)image_rect.width()));
|
|
}
|
|
if (layer.repeat_y == CSS::Repeat::Round) {
|
|
image_rect.set_height((float)background_positioning_area.height() / roundf((float)background_positioning_area.height() / (float)image_rect.height()));
|
|
}
|
|
|
|
// If background-repeat is round for one dimension only and if background-size is auto
|
|
// for the other dimension, then there is a third step: that other dimension is scaled
|
|
// so that the original aspect ratio is restored.
|
|
if (layer.repeat_x != layer.repeat_y) {
|
|
if (layer.size_x.is_length() && layer.size_x.length().is_auto()) {
|
|
image_rect.set_width((float)image.width() * ((float)image_rect.height() / (float)image.height()));
|
|
}
|
|
if (layer.size_y.is_length() && layer.size_y.length().is_auto()) {
|
|
image_rect.set_height((float)image.height() * ((float)image_rect.width() / (float)image.width()));
|
|
}
|
|
}
|
|
}
|
|
|
|
int space_x = background_positioning_area.width() - image_rect.width();
|
|
int space_y = background_positioning_area.height() - image_rect.height();
|
|
|
|
// Position
|
|
int offset_x = layer.position_offset_x.resolved(layout_node, CSS::Length::make_px(space_x)).to_px(layout_node);
|
|
if (layer.position_edge_x == CSS::PositionEdge::Right) {
|
|
image_rect.set_right_without_resize(background_positioning_area.right() - offset_x);
|
|
} else {
|
|
image_rect.set_left(background_positioning_area.left() + offset_x);
|
|
}
|
|
|
|
int offset_y = layer.position_offset_y.resolved(layout_node, CSS::Length::make_px(space_y)).to_px(layout_node);
|
|
if (layer.position_edge_y == CSS::PositionEdge::Bottom) {
|
|
image_rect.set_bottom_without_resize(background_positioning_area.bottom() - offset_y);
|
|
} else {
|
|
image_rect.set_top(background_positioning_area.top() + offset_y);
|
|
}
|
|
|
|
// Repetition
|
|
bool repeat_x = false;
|
|
bool repeat_y = false;
|
|
float x_step = 0;
|
|
float y_step = 0;
|
|
|
|
switch (layer.repeat_x) {
|
|
case CSS::Repeat::Round:
|
|
x_step = image_rect.width();
|
|
repeat_x = true;
|
|
break;
|
|
case CSS::Repeat::Space: {
|
|
int whole_images = background_positioning_area.width() / image_rect.width();
|
|
if (whole_images <= 1) {
|
|
x_step = image_rect.width();
|
|
repeat_x = false;
|
|
} else {
|
|
int space = background_positioning_area.width() % image_rect.width();
|
|
x_step = image_rect.width() + ((float)space / (float)(whole_images - 1));
|
|
repeat_x = true;
|
|
}
|
|
break;
|
|
}
|
|
case CSS::Repeat::Repeat:
|
|
x_step = image_rect.width();
|
|
repeat_x = true;
|
|
break;
|
|
case CSS::Repeat::NoRepeat:
|
|
repeat_x = false;
|
|
break;
|
|
}
|
|
// Move image_rect to the left-most tile position that is still visible
|
|
if (repeat_x && image_rect.x() > clip_rect.x()) {
|
|
auto x_delta = floorf(x_step * ceilf((image_rect.x() - clip_rect.x()) / x_step));
|
|
image_rect.set_x(image_rect.x() - x_delta);
|
|
}
|
|
|
|
switch (layer.repeat_y) {
|
|
case CSS::Repeat::Round:
|
|
y_step = image_rect.height();
|
|
repeat_y = true;
|
|
break;
|
|
case CSS::Repeat::Space: {
|
|
int whole_images = background_positioning_area.height() / image_rect.height();
|
|
if (whole_images <= 1) {
|
|
y_step = image_rect.height();
|
|
repeat_y = false;
|
|
} else {
|
|
int space = background_positioning_area.height() % image_rect.height();
|
|
y_step = image_rect.height() + ((float)space / (float)(whole_images - 1));
|
|
repeat_y = true;
|
|
}
|
|
break;
|
|
}
|
|
case CSS::Repeat::Repeat:
|
|
y_step = image_rect.height();
|
|
repeat_y = true;
|
|
break;
|
|
case CSS::Repeat::NoRepeat:
|
|
repeat_y = false;
|
|
break;
|
|
}
|
|
// Move image_rect to the top-most tile position that is still visible
|
|
if (repeat_y && image_rect.y() > clip_rect.y()) {
|
|
auto y_delta = floorf(y_step * ceilf((image_rect.y() - clip_rect.y()) / y_step));
|
|
image_rect.set_y(image_rect.y() - y_delta);
|
|
}
|
|
|
|
// FIXME: Handle rounded corners
|
|
float initial_image_x = image_rect.x();
|
|
float image_y = image_rect.y();
|
|
while (image_y < clip_rect.bottom()) {
|
|
image_rect.set_y(roundf(image_y));
|
|
|
|
float image_x = initial_image_x;
|
|
while (image_x < clip_rect.right()) {
|
|
image_rect.set_x(roundf(image_x));
|
|
painter.draw_scaled_bitmap(image_rect, image, image.rect(), 1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
|
|
if (!repeat_x)
|
|
break;
|
|
image_x += x_step;
|
|
}
|
|
|
|
if (!repeat_y)
|
|
break;
|
|
image_y += y_step;
|
|
}
|
|
|
|
painter.restore();
|
|
}
|
|
}
|
|
|
|
}
|