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serenity/Userland/Libraries/LibCards/CardGame.h
Sam Atkins d7ba577c90 LibCards+Games: Make CardGame::add_stack() fallible
And while we're at it, handle the CardStack allocation (and failure
thereof) internally.
2023-01-06 16:03:50 +01:00

69 lines
2.3 KiB
C++

/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Error.h>
#include <LibCards/CardStack.h>
#include <LibConfig/Listener.h>
#include <LibGUI/Forward.h>
#include <LibGUI/Frame.h>
namespace Cards {
ErrorOr<NonnullRefPtr<GUI::Action>> make_cards_settings_action(GUI::Window* parent = nullptr);
class CardGame
: public GUI::Frame
, public Config::Listener {
public:
virtual ~CardGame() = default;
Gfx::Color background_color() const;
void set_background_color(Gfx::Color);
NonnullRefPtrVector<CardStack>& stacks() { return m_stacks; }
NonnullRefPtrVector<CardStack> const& stacks() const { return m_stacks; }
CardStack& stack_at_location(int location) { return m_stacks[location]; }
template<class... Args>
ErrorOr<void> add_stack(Args&&... args)
{
auto stack = TRY(try_make_ref_counted<CardStack>(forward<Args>(args)...));
return m_stacks.try_append(move(stack));
}
void mark_intersecting_stacks_dirty(Card const& intersecting_card);
bool is_moving_cards() const { return !m_moving_cards.is_empty(); }
NonnullRefPtrVector<Card>& moving_cards() { return m_moving_cards; }
NonnullRefPtrVector<Card> const& moving_cards() const { return m_moving_cards; }
Gfx::IntRect moving_cards_bounds() const;
RefPtr<CardStack> moving_cards_source_stack() const { return m_moving_cards_source_stack; }
void pick_up_cards_from_stack(CardStack&, Gfx::IntPoint click_location, CardStack::MovementRule);
RefPtr<CardStack> find_stack_to_drop_on(CardStack::MovementRule) const;
void drop_cards_on_stack(CardStack&, CardStack::MovementRule);
void clear_moving_cards();
bool is_previewing_card() const { return !m_previewed_card_stack.is_null(); }
void preview_card(CardStack&, Gfx::IntPoint click_location);
void clear_card_preview();
void dump_layout() const;
protected:
CardGame();
private:
virtual void config_string_did_change(DeprecatedString const& domain, DeprecatedString const& group, DeprecatedString const& key, DeprecatedString const& value) override;
NonnullRefPtrVector<CardStack> m_stacks;
NonnullRefPtrVector<Card> m_moving_cards;
RefPtr<CardStack> m_moving_cards_source_stack;
RefPtr<CardStack> m_previewed_card_stack;
};
}