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			1057 lines
		
	
	
	
		
			36 KiB
		
	
	
	
		
			Diff
		
	
	
	
	
	
			
		
		
	
	
			1057 lines
		
	
	
	
		
			36 KiB
		
	
	
	
		
			Diff
		
	
	
	
	
	
| From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
 | |
| From: gouchi <gouchi@free.fr>
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| Date: Sat, 7 May 2022 18:26:21 +0200
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| Subject: [PATCH] Set default options for SerenityOS
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| 
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| Set libretro cores path to `/usr/lib/libretro`
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| Set video and audio driver to sdl2
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| Disable vsync
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| The libretro core won't keep running in the background when we are in the menu.
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| Don't pause gameplay when window focus is lost
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| Set some config paths to home directory
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| ---
 | |
|  Makefile                     |    2 +-
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|  pkg/serenityos/retroarch.cfg | 1021 ++++++++++++++++++++++++++++++++++
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|  2 files changed, 1022 insertions(+), 1 deletion(-)
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|  create mode 100644 pkg/serenityos/retroarch.cfg
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| 
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| diff --git a/Makefile b/Makefile
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| index 63c7eda..2aed29f 100644
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| --- a/Makefile
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| +++ b/Makefile
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| @@ -235,7 +235,7 @@ install: $(TARGET)
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|  	mkdir -p $(DESTDIR)$(DATA_DIR)/pixmaps 2>/dev/null || /bin/true
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|  	cp $(TARGET) $(DESTDIR)$(BIN_DIR)
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|  	cp tools/cg2glsl.py $(DESTDIR)$(BIN_DIR)/retroarch-cg2glsl
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| -	cp retroarch.cfg $(DESTDIR)$(GLOBAL_CONFIG_DIR)
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| +	cp pkg/serenityos/retroarch.cfg $(DESTDIR)$(GLOBAL_CONFIG_DIR)
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|  	cp com.libretro.RetroArch.appdata.xml $(DESTDIR)$(DATA_DIR)/metainfo
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|  	cp retroarch.desktop $(DESTDIR)$(DATA_DIR)/applications
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|  	cp docs/retroarch.6 $(DESTDIR)$(MAN_DIR)/man6
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| diff --git a/pkg/serenityos/retroarch.cfg b/pkg/serenityos/retroarch.cfg
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| new file mode 100644
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| index 0000000..088e883
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| --- /dev/null
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| +++ b/pkg/serenityos/retroarch.cfg
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| @@ -0,0 +1,1021 @@
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| +## Skeleton config file for RetroArch
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| +
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| +# If set to a directory, the content history playlist will be saved
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| +# to this directory.
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| +# content_history_dir =
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| +
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| +# Automatically saves a savestate at the end of RetroArch's lifetime.
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| +# The path is $SRAM_PATH.auto.
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| +# RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
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| +# savestate_auto_save = false
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| +# savestate_auto_load = true
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| +
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| +# Load libretro from a dynamic location for dynamically built RetroArch.
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| +# This option is mandatory.
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| +
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| +# Path to a libretro implementation.
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| +# libretro_path = "/path/to/libretro.so"
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| +
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| +# Sets log level for libretro cores (GET_LOG_INTERFACE).
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| +# If a log level issued by a libretro core is below libretro_log_level, it is ignored.
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| +# DEBUG logs are always ignored unless verbose mode is activated (--verbose).
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| +# DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
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| +# libretro_log_level = 0
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| +
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| +# Enable or disable verbosity level of frontend.
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| +# log_verbosity = false
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| +
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| +# If this option is enabled, every content file loaded in RetroArch will be
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| +# automatically added to a history list.
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| +# history_list_enable = true
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| +
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| +# Enable performance counters
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| +# perfcnt_enable = false
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| +
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| +# Path to core options config file.
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| +# This config file is used to expose core-specific options.
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| +# It will be written to by RetroArch.
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| +# A default path will be assigned if not set.
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| +# core_options_path =
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| +
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| +# Path to content history file.
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| +# RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
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| +# A default path will be assigned if not set.
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| +content_history_path = "~/.config/retroarch/content_history.lpl"
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| +
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| +# Path to music content history file (optional).
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| +# RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading.
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| +# A default path will be assigned if not set.
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| +content_music_history_path = "~/.config/retroarch/content_music_history.lpl"
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| +
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| +# Path to image content history file (optional).
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| +# RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading.
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| +# A default path will be assigned if not set.
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| +content_image_history_path = "~/.config/retroarch/content_image_history.lpl"
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| +
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| +# Path to video content history file (optional).
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| +# RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading.
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| +# A default path will be assigned if not set.
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| +content_video_history_path = "~/.config/retroarch/content_video_history.lpl"
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| +
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| +# Number of entries that will be kept in content history file.
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| +# content_history_size = 200
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| +
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| +# Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
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| +# Usually set by developers who bundle libretro/RetroArch apps to point to assets.
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| +# content_directory =
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| +
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| +# Sets start directory for menu config browser.
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| +rgui_config_directory = "~/.config/retroarch/config"
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| +
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| +# Show startup screen in menu.
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| +# Is automatically set to false when seen for the first time.
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| +# This is only updated in config if config_save_on_exit is set to true, however.
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| +# rgui_show_start_screen = true
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| +
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| +# Flushes config to disk on exit. Useful for menu as settings can be modified.
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| +# Overwrites the config. #include's and comments are not preserved.
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| +# config_save_on_exit = true
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| +
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| +# Shows hidden files and folders in directory listings.
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| +# show_hidden_files = false
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| +
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| +#### Driver
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| +
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| +# Input driver. Depending on video driver, it might force a different input driver.
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| +# input_driver = sdl
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| +
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| +# Joypad driver. ("udev", "linuxraw", "paraport", "sdl2", "hid", "dinput")
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| +# input_joypad_driver =
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| +
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| +# Video driver to use. "gl", "xvideo", "sdl", "d3d"
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| +video_driver = "sdl2"
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| +
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| +# Which context implementation to use.
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| +# Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
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| +# By default, tries to use first suitable driver.
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| +# video_context_driver =
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| +
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| +# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
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| +audio_driver = "sdl2"
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| +
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| +# Audio resampler driver backend. Which audio resampler to use.
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| +# Default will use "sinc".
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| +# audio_resampler =
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| +
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| +# Camera driver.
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| +# camera_driver =
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| +
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| +# Location driver.
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| +# location_driver =
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| +
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| +# Menu driver to use. ("rgui", "xmb", "glui")
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| +# menu_driver = "rgui"
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| +
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| +# Record driver. Used when recording video.
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| +# record_driver =
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| +
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| +#### Video
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| +
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| +# Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
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| +# by video driver.
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| +# suspend_screensaver_enable  = true
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| +
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| +# Display framerate.
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| +# fps_show = false
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| +
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| +# Display memory.
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| +# memory_show = false
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| +
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| +# Display total number of frames rendered. (only displays if fps_show is enabled)
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| +# framecount_show =
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| +
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| +# Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
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| +# suggests RetroArch to use that particular monitor.
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| +# video_monitor_index = 0
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| +
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| +# Start in fullscreen. Can be changed at runtime.
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| +# video_fullscreen = false
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| +
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| +# If fullscreen, prefer using a windowed fullscreen mode.
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| +# video_windowed_fullscreen = true
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| +
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| +# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
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| +# video_fullscreen_x = 0
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| +# video_fullscreen_y = 0
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| +
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| +# Video refresh rate of your CRT monitor.
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| +# Used to calculate a suitable audio input rate.
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| +# crt_video_refresh_rate = 59.94
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| +
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| +# Video refresh rate of your monitor.
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| +# Used to calculate a suitable audio input rate.
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| +# video_refresh_rate = 59.94
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| +
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| +# Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
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| +# have video problems with sRGB FBO support enabled.
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| +# video_force_srgb_disable = false
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| +
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| +# If this is true and video_aspect_ratio is not set,
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| +# aspect ratio is decided by libretro implementation.
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| +# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
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| +# video_aspect_ratio_auto = false
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| +
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| +# A floating point value for video aspect ratio (width / height).
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| +# If this is not set, aspect ratio is assumed to be automatic.
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| +# Behavior then is defined by video_aspect_ratio_auto.
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| +# video_aspect_ratio =
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| +
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| +# Windowed x resolution scale and y resolution scale
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| +# (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
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| +# video_scale = 3.0
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| +
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| +# Percentage of opacity to use for the window (100 is completely opaque).
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| +# video_window_opacity = 100
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| +
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| +# Whether to enable the default window decorations like border, titlebar etc.
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| +# video_window_show_decorations = true
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| +
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| +# Forcibly disable composition. Only works in Windows Vista/7 for now.
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| +# video_disable_composition = false
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| +
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| +# Video vsync.
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| +video_vsync = false
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| +
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| +# Interval at which a Vsync swap is performed.
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| +# 1 is normal, 2 is doubled frames, 3 is tripled frames, etc.
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| +# video_swap_interval = 1
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| +
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| +# Max amount of swapchain images.
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| +# Single buffering = 1, Double buffering = 2, 3 = Triple buffering
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| +# video_max_swapchain_images = 3
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| +
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| +# Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
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| +# video_hard_sync = false
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| +
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| +# Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
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| +# Maximum is 3.
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| +# video_hard_sync_frames = 0
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| +
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| +# Sets how many milliseconds to delay after VSync before running the core.
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| +# Can reduce latency at cost of higher risk of stuttering.
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| +# Maximum is 15.
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| +# video_frame_delay = 0
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| +
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| +# Inserts a black frame inbetween frames.
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| +# Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
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| +# video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
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| +# video_black_frame_insertion = false
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| +
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| +# Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
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| +# video_threaded = false
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| +
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| +# Use a shared context for HW rendered libretro cores.
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| +# Avoids having to assume HW state changes inbetween frames.
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| +# video_shared_context = false
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| +
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| +# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
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| +# video_smooth = true
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| +
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| +# Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
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| +# video_force_aspect = true
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| +
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| +# Only scales video in integer steps.
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| +# The base size depends on system-reported geometry and aspect ratio.
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| +# If video_force_aspect is not set, X/Y will be integer scaled independently.
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| +# video_scale_integer = false
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| +
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| +# Index of the aspect ratio selection in the menu.
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| +# 20 = Config, 21 = 1:1 PAR, 22 = Core Provided, 23 = Custom Aspect Ratio
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| +# aspect_ratio_index = 20
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| +
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| +# Forces cropping of overscanned frames.
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| +# Exact behavior of this option is implementation specific.
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| +# video_crop_overscan = true
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| +
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| +# Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
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| +# video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
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| +
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| +# Load video_shader on startup.
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| +# Other shaders can still be loaded later in runtime.
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| +# video_shader_enable = false
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| +
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| +# CPU-based video filter. Path to a dynamic library.
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| +# video_filter =
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| +
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| +# Path to a font used for rendering messages. This path must be defined to enable fonts.
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| +# Do note that the _full_ path of the font is necessary!
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| +# video_font_path =
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| +
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| +# Size of the font rendered in points.
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| +# video_font_size = 32
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| +
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| +# Enable usage of OSD messages.
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| +# video_font_enable = true
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| +
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| +# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
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| +# [0.0, 0.0] maps to the lower left corner of the screen.
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| +# video_message_pos_x = 0.05
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| +# video_message_pos_y = 0.05
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| +
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| +# Color for message. The value is treated as a hexadecimal value.
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| +# It is a regular RGB hex number, i.e. red is "ff0000".
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| +# video_message_color = ffffff
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| +
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| +# Background color for OSD messages. Red/Green/Blue values are from 0 to 255 and opacity is 0.0 to 1.0.
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| +# video_message_bgcolor_enable = false
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| +# video_message_bgcolor_red = 0
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| +# video_message_bgcolor_green = 0
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| +# video_message_bgcolor_blue = 0
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| +# video_message_bgcolor_opacity = 1.0
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| +
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| +# Allows libretro cores to set rotation modes.
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| +# Setting this to false will honor, but ignore this request.
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| +# This is useful for vertically oriented content where one manually rotates the monitor.
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| +# video_allow_rotate = true
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| +
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| +# Forces a certain rotation of the video.
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| +# The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
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| +# The angle is <value> * 90 degrees counter-clockwise.
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| +# video_rotation = 0
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| +
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| +# Forces a certain orientation of the screen from the operating system.
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| +# The angle is <value> * 90 degrees counter-clockwise.
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| +# screen_orientation = 0
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| +
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| +# HDR settings
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| +# video_hdr_enable            = false
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| +# video_hdr_max_nits          = 1000.0f
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| +# video_hdr_paper_white_nits  = 200.0f
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| +# video_hdr_contrast          = 1.0f
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| +# video_hdr_expand_gamut      = true
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| +
 | |
| +#### Audio
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| +
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| +# Enable audio.
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| +# audio_enable = true
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| +
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| +# Enable menu audio sounds.
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| +# audio_enable_menu = false
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| +# audio_enable_menu_ok = false
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| +# audio_enable_menu_cancel = false
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| +# audio_enable_menu_notice = false
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| +# audio_enable_menu_bgm = false
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| +
 | |
| +# Mutes audio.
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| +# audio_mute_enable = false
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| +
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| +# Mutes audio mixer volume globally.
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| +# audio_mixer_mute_enable = false
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| +
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| +# Audio output samplerate.
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| +# audio_out_rate = 48000
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| +
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| +# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
 | |
| +# audio_device =
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| +
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| +# Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
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| +# audio_dsp_plugin =
 | |
| +
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| +# Will sync (block) on audio. Recommended.
 | |
| +# audio_sync = true
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| +
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| +# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
 | |
| +# audio_latency = 64
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| +
 | |
| +# Enable audio rate control.
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| +# audio_rate_control = true
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| +
 | |
| +# Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
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| +# Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
 | |
| +# audio_rate_control_delta = 0.005
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| +
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| +# Controls maximum audio timing skew. Defines the maximum change in input rate.
 | |
| +# Input rate = in_rate * (1.0 +/- max_timing_skew)
 | |
| +# audio_max_timing_skew = 0.05
 | |
| +
 | |
| +# Audio volume. Volume is expressed in dB.
 | |
| +# 0 dB is normal volume. No gain will be applied.
 | |
| +# Gain can be controlled in runtime with input_volume_up/input_volume_down.
 | |
| +# audio_volume = 0.0
 | |
| +
 | |
| +# Audio mixer volume. Volume is expressed in dB.
 | |
| +# 0 dB is normal volume. No gain will be applied.
 | |
| +# audio_mixer_volume = 0.0
 | |
| +
 | |
| +#### Overlay
 | |
| +
 | |
| +# Enable the overlay.
 | |
| +# input_overlay_enable = true
 | |
| +
 | |
| +# Show the overlay behind the menu instead of in front.
 | |
| +# input_overlay_behind_menu = "false"
 | |
| +
 | |
| +# Hide the current overlay from appearing inside the menu.
 | |
| +# input_overlay_hide_in_menu = true
 | |
| +
 | |
| +# Path to input overlay.
 | |
| +# input_overlay =
 | |
| +
 | |
| +# Opacity of all the UI elements of the overlay.
 | |
| +# input_overlay_opacity = 1.0
 | |
| +
 | |
| +# Scale of all UI elements of the overlay.
 | |
| +# input_overlay_scale = 1.0
 | |
| +
 | |
| +# Center of all UI elements of the overlay.
 | |
| +# input_overlay_center_x = 0.5
 | |
| +# input_overlay_center_y = 0.5
 | |
| +
 | |
| +#### Input
 | |
| +
 | |
| +# Path to input remapping file.
 | |
| +# input_remapping_path =
 | |
| +
 | |
| +# Input bind timer timeout.
 | |
| +# Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1
 | |
| +# input_bind_timeout = 1
 | |
| +
 | |
| +# If enabled, overrides the input binds with the remapped binds set for the current core.
 | |
| +# input_remap_binds_enable = true
 | |
| +
 | |
| +# Maximum amount of users supported by RetroArch.
 | |
| +# input_max_users = 16
 | |
| +
 | |
| +# Keyboard layout for input driver if applicable (udev/evdev for now).
 | |
| +# Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
 | |
| +# input_keyboard_layout =
 | |
| +
 | |
| +# Defines axis threshold. Possible values are [0.0, 1.0]
 | |
| +# input_axis_threshold = 0.5
 | |
| +
 | |
| +# input_analog_deadzone = 0.0
 | |
| +
 | |
| +# input_analog_sensitivity = 1.0
 | |
| +
 | |
| +# Enable input auto-detection. Will attempt to autoconfigure
 | |
| +# joypads, Plug-and-Play style.
 | |
| +# input_autodetect_enable = true
 | |
| +
 | |
| +# Show the input descriptors set by the core instead of the
 | |
| +# default ones.
 | |
| +# input_descriptor_label_show = true
 | |
| +
 | |
| +# Hide input descriptors that were not set by the core.
 | |
| +# input_descriptor_hide_unbound = false
 | |
| +
 | |
| +# Influence how input polling is done inside RetroArch.
 | |
| +# 0 : Early  - Input polling is performed before call to retro_run.
 | |
| +# 1 : Normal - Input polling is performed when retro_input_poll is
 | |
| +#     requested.
 | |
| +# 2 : Late   - Input polling is performed on first call to retro_input_state
 | |
| +#     per frame
 | |
| +#
 | |
| +# Setting it to 0 or 2 can result in less latency depending on
 | |
| +# your configuration.
 | |
| +#
 | |
| +# When netplay is enabled, the default polling behavior (1) will
 | |
| +# be used regardless of the value set here.
 | |
| +# input_poll_type_behavior = 1
 | |
| +
 | |
| +# Sets which libretro device is used for a user.
 | |
| +# Devices are indentified with a number.
 | |
| +# This is normally saved by the menu.
 | |
| +# Device IDs are found in libretro.h.
 | |
| +# These settings are overridden by explicit command-line arguments which refer to input devices.
 | |
| +# None: 0
 | |
| +# Joypad (RetroPad): 1
 | |
| +# Mouse: 2
 | |
| +# Keyboard: 3
 | |
| +# Generic Lightgun: 4
 | |
| +# Joypad w/ Analog (RetroPad + Analog sticks): 5
 | |
| +# Multitap (SNES specific): 257
 | |
| +# Super Scope (SNES specific): 260
 | |
| +# Justifier (SNES specific): 516
 | |
| +# Justifiers (SNES specific): 772
 | |
| +
 | |
| +# input_libretro_device_p1 =
 | |
| +# input_libretro_device_p2 =
 | |
| +# input_libretro_device_p3 =
 | |
| +# input_libretro_device_p4 =
 | |
| +# input_libretro_device_p5 =
 | |
| +# input_libretro_device_p6 =
 | |
| +# input_libretro_device_p7 =
 | |
| +# input_libretro_device_p8 =
 | |
| +
 | |
| +# Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
 | |
| +# is for keypad keys):
 | |
| +#
 | |
| +#   left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
 | |
| +#   rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
 | |
| +#   f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
 | |
| +#   num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
 | |
| +#   keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
 | |
| +#   period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
 | |
| +#   tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
 | |
| +#   backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
 | |
| +#
 | |
| +# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
 | |
| +# rather than relying on a default.
 | |
| +# input_player1_a = "x"
 | |
| +# input_player1_b = "z"
 | |
| +# input_player1_y = "a"
 | |
| +# input_player1_x = "s"
 | |
| +# input_player1_start = "enter"
 | |
| +# input_player1_select = "rshift"
 | |
| +# input_player1_l = "q"
 | |
| +# input_player1_r = "w"
 | |
| +# input_player1_left = "left"
 | |
| +# input_player1_right = "right"
 | |
| +# input_player1_up = "up"
 | |
| +# input_player1_down = "down"
 | |
| +# input_player1_l2 =
 | |
| +# input_player1_r2 =
 | |
| +# input_player1_l3 =
 | |
| +# input_player1_r3 =
 | |
| +
 | |
| +# Two analog sticks (DualShock-esque).
 | |
| +# Bound as usual, however, if a real analog axis is bound,
 | |
| +# it can be read as a true analog.
 | |
| +# Positive X axis is right, Positive Y axis is down.
 | |
| +# input_player1_l_x_plus =
 | |
| +# input_player1_l_x_minus =
 | |
| +# input_player1_l_y_plus =
 | |
| +# input_player1_l_y_minus =
 | |
| +# input_player1_r_x_plus =
 | |
| +# input_player1_r_x_minus =
 | |
| +# input_player1_r_y_plus =
 | |
| +# input_player1_r_y_minus =
 | |
| +
 | |
| +# If desired, it is possible to override which joypads are being used for user 1 through 8.
 | |
| +# First joypad available is 0.
 | |
| +# input_player1_joypad_index = 0
 | |
| +# input_player2_joypad_index = 1
 | |
| +# input_player3_joypad_index = 2
 | |
| +# input_player4_joypad_index = 3
 | |
| +# input_player5_joypad_index = 4
 | |
| +# input_player6_joypad_index = 5
 | |
| +# input_player7_joypad_index = 6
 | |
| +# input_player8_joypad_index = 7
 | |
| +
 | |
| +# Input device buttons.
 | |
| +# Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
 | |
| +# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
 | |
| +# E.g. "h0up"
 | |
| +# input_player1_a_btn =
 | |
| +# input_player1_b_btn =
 | |
| +# input_player1_y_btn =
 | |
| +# input_player1_x_btn =
 | |
| +# input_player1_start_btn =
 | |
| +# input_player1_select_btn =
 | |
| +# input_player1_l_btn =
 | |
| +# input_player1_r_btn =
 | |
| +# input_player1_left_btn =
 | |
| +# input_player1_right_btn =
 | |
| +# input_player1_up_btn =
 | |
| +# input_player1_down_btn =
 | |
| +# input_player1_l2_btn =
 | |
| +# input_player1_r2_btn =
 | |
| +# input_player1_l3_btn =
 | |
| +# input_player1_r3_btn =
 | |
| +
 | |
| +# Menu buttons.
 | |
| +# menu_search_btn      =
 | |
| +# menu_info_btn        =
 | |
| +# menu_default_btn     =
 | |
| +# menu_scroll_down_btn =
 | |
| +# menu_scroll_up_btn   =
 | |
| +
 | |
| +# Swap buttons for OK/Cancel
 | |
| +# menu_swap_ok_cancel_buttons = false
 | |
| +
 | |
| +# Axis for RetroArch D-Pad.
 | |
| +# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
 | |
| +# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
 | |
| +# input_player1_left_axis =
 | |
| +# input_player1_right_axis =
 | |
| +# input_player1_up_axis =
 | |
| +# input_player1_down_axis =
 | |
| +
 | |
| +# Holding the turbo while pressing another button will let the button enter a turbo mode
 | |
| +# where the button state is modulated with a periodic signal.
 | |
| +# The modulation stops when the button itself (not turbo button) is released.
 | |
| +# input_player1_turbo =
 | |
| +
 | |
| +# Describes the period and how long of that period a turbo-enabled button should behave.
 | |
| +# Numbers are described in frames.
 | |
| +# input_turbo_period = 6
 | |
| +# input_turbo_duty_cycle = 3
 | |
| +
 | |
| +# This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
 | |
| +# All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
 | |
| +
 | |
| +# Toggles fullscreen.
 | |
| +# input_toggle_fullscreen = f
 | |
| +
 | |
| +# Saves state.
 | |
| +# input_save_state = f2
 | |
| +# Loads state.
 | |
| +# input_load_state = f4
 | |
| +
 | |
| +# State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
 | |
| +# When slot is != 0, path will be $path%d, where %d is slot number.
 | |
| +# input_state_slot_increase = f7
 | |
| +# input_state_slot_decrease = f6
 | |
| +
 | |
| +# Toggles between fast-forwarding and normal speed.
 | |
| +# input_toggle_fast_forward = space
 | |
| +
 | |
| +# Hold for fast-forward. Releasing button disables fast-forward.
 | |
| +# input_hold_fast_forward = l
 | |
| +
 | |
| +# Key to exit RetroArch cleanly.
 | |
| +# Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
 | |
| +# On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
 | |
| +# input_exit_emulator = escape
 | |
| +
 | |
| +# Applies next and previous shader in directory.
 | |
| +# input_shader_next = m
 | |
| +# input_shader_prev = n
 | |
| +
 | |
| +# Hold button down to rewind. Rewinding must be enabled.
 | |
| +# input_rewind = r
 | |
| +
 | |
| +# Toggle between recording and not.
 | |
| +# input_movie_record_toggle = o
 | |
| +
 | |
| +# Toggle between paused and non-paused state
 | |
| +# input_pause_toggle = p
 | |
| +
 | |
| +# Frame advance when content is paused
 | |
| +# input_frame_advance = k
 | |
| +
 | |
| +# Reset the content.
 | |
| +# input_reset = h
 | |
| +
 | |
| +# Cheats.
 | |
| +# input_cheat_index_plus = y
 | |
| +# input_cheat_index_minus = t
 | |
| +# input_cheat_toggle = u
 | |
| +
 | |
| +# Mute/unmute audio
 | |
| +# input_audio_mute = f9
 | |
| +
 | |
| +# Take screenshot
 | |
| +# input_screenshot = f8
 | |
| +
 | |
| +# Netplay flip users.
 | |
| +# input_netplay_flip_players = i
 | |
| +
 | |
| +# Hold for slowmotion.
 | |
| +# input_slowmotion = e
 | |
| +
 | |
| +# Toggles sync to exact content framerate.
 | |
| +# input_toggle_vrr_runloop =
 | |
| +
 | |
| +# Enable other hotkeys.
 | |
| +# If this hotkey is bound to either keyboard, joybutton or joyaxis,
 | |
| +# all other hotkeys will be disabled unless this hotkey is also held at the same time.
 | |
| +# This is useful for RETRO_KEYBOARD centric implementations
 | |
| +# which query a large area of the keyboard, where it is not desirable
 | |
| +# that hotkeys get in the way.
 | |
| +
 | |
| +# Alternatively, all hotkeys for keyboard could be disabled by the user.
 | |
| +# input_enable_hotkey_btn =
 | |
| +
 | |
| +# Adds a delay in frames before the assigned hotkey blocks input.  Useful if the
 | |
| +# hotkey input is mapped to another action.
 | |
| +# input_hotkey_block_delay = "5"
 | |
| +
 | |
| +# Increases audio volume.
 | |
| +# input_volume_up = kp_plus
 | |
| +# Decreases audio volume.
 | |
| +# input_volume_down = kp_minus
 | |
| +
 | |
| +# Toggles to next overlay. Wraps around.
 | |
| +# input_overlay_next =
 | |
| +
 | |
| +# Toggles eject for disks. Used for multiple-disk content.
 | |
| +# input_disk_eject_toggle =
 | |
| +
 | |
| +# Cycles through disk images. Use after ejecting.
 | |
| +# Complete by toggling eject again.
 | |
| +# input_disk_next =
 | |
| +
 | |
| +# Toggles menu.
 | |
| +# input_menu_toggle = f1
 | |
| +
 | |
| +# Toggles display of on-screen technical statistics.
 | |
| +# input_toggle_statistics =
 | |
| +
 | |
| +# RetroPad button combination to toggle menu
 | |
| +# 0: None
 | |
| +# 1: Down + Y + L1 + R1
 | |
| +# 2: L3 + R3
 | |
| +# 3: L1 + R1 + Start + Select
 | |
| +# 4: Start + Select
 | |
| +# 5: L3 + R1
 | |
| +# 6: L1 + R1
 | |
| +# 7: Hold Start (2 seconds)
 | |
| +# 8: Hold Select (2 seconds)
 | |
| +# 9: Down + Select
 | |
| +# 10: L2 + R2
 | |
| +# input_menu_toggle_gamepad_combo = 0
 | |
| +
 | |
| +# RetroPad button combination to quit
 | |
| +# 0: None
 | |
| +# 1: Down + Y + L1 + R1
 | |
| +# 2: L3 + R3
 | |
| +# 3: L1 + R1 + Start + Select
 | |
| +# 4: Start + Select
 | |
| +# 5: L3 + R1
 | |
| +# 6: L1 + R1
 | |
| +# 7: Hold Start (2 seconds)
 | |
| +# 8: Hold Select (2 seconds)
 | |
| +# 9: Down + Select
 | |
| +# 10: L2 + R2
 | |
| +# input_quit_gamepad_combo = 0
 | |
| +
 | |
| +# allow any RetroPad to control the menu
 | |
| +# all_users_control_menu = false
 | |
| +
 | |
| +# Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
 | |
| +# and keeps the mouse pointer inside the window to allow relative mouse input
 | |
| +# to work better.
 | |
| +# input_grab_mouse_toggle = f11
 | |
| +
 | |
| +#### Menu
 | |
| +
 | |
| +# If disabled, will hide 'Online Updater' inside the menu.
 | |
| +# menu_show_online_updater = true
 | |
| +
 | |
| +# If disabled, will hide the ability to update cores (and core info files) inside the menu.
 | |
| +# menu_show_core_updater = true
 | |
| +
 | |
| +# If disabled, the libretro core will keep running in the background when we
 | |
| +# are in the menu.
 | |
| +menu_pause_libretro = true
 | |
| +
 | |
| +# If disabled, we use separate controls for menu operation.
 | |
| +# menu_unified_controls = false
 | |
| +
 | |
| +# Enable mouse controls inside the menu.
 | |
| +# menu_mouse_enable = false
 | |
| +
 | |
| +# Enable touch controls inside the menu.
 | |
| +# menu_pointer_enable = false
 | |
| +
 | |
| +# Shows current date and/or time inside menu.
 | |
| +# menu_timedate_enable = true
 | |
| +
 | |
| +# Shows current battery level inside menu.
 | |
| +# menu_battery_level_enable = true
 | |
| +
 | |
| +# Shows current core inside menu.
 | |
| +# menu_core_enable = true
 | |
| +
 | |
| +# Path to an image to set as menu wallpaper.
 | |
| +# menu_wallpaper =
 | |
| +
 | |
| +# Dynamically load a new wallpaper depending on context.
 | |
| +# menu_dynamic_wallpaper_enable = false
 | |
| +
 | |
| +# Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts
 | |
| +# menu_thumbnails = 0
 | |
| +# menu_left_thumbnails = 0
 | |
| +
 | |
| +# Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically.
 | |
| +# menu_navigation_wraparound_enable = false
 | |
| +
 | |
| +# Filter files being shown in filebrowser by supported extensions.
 | |
| +# menu_navigation_browser_filter_supported_extensions_enable = true
 | |
| +
 | |
| +# Collapse subgroup settings into main group to create one big listing of settings
 | |
| +# per category.
 | |
| +# menu_collapse_subgroups_enable = false
 | |
| +
 | |
| +#### Core
 | |
| +#
 | |
| +# Prevent libretro cores from closing RetroArch on exit by loading a dummy core.
 | |
| +# load_dummy_on_core_shutdown = "true"
 | |
| +
 | |
| +# Check for firmware requirement(s) before loading a content.
 | |
| +# check_firmware_before_loading = "false"
 | |
| +
 | |
| +#### User Interface
 | |
| +
 | |
| +# Start UI companion driver's interface on boot (if available).
 | |
| +# ui_companion_start_on_boot  = true
 | |
| +
 | |
| +# Toggle companion UI on startup (currently only used to show the WIMP UI)
 | |
| +# ui_companion_toggle = false
 | |
| +
 | |
| +# Only init the WIMP UI for this session if this is enabled
 | |
| +# desktop_menu_enable = true
 | |
| +
 | |
| +#### Camera
 | |
| +
 | |
| +# Override the default camera device the camera driver uses. This is driver dependant.
 | |
| +# camera_device =
 | |
| +
 | |
| +# Override the default privacy permission for cores that want to access camera services. Is "false" by default.
 | |
| +# camera_allow = false
 | |
| +
 | |
| +#### Location
 | |
| +
 | |
| +# Override the default privacy permission for cores that want to access location services. Is "false" by default.
 | |
| +# location_allow = false
 | |
| +
 | |
| +#### Core Updater
 | |
| +
 | |
| +# URL to core update directory on buildbot.
 | |
| +# core_updater_buildbot_url = "http://buildbot.libretro.com"
 | |
| +
 | |
| +# URL to assets update directory on buildbot.
 | |
| +# core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
 | |
| +
 | |
| +# After downloading, automatically extract archives that the downloads are contained inside.
 | |
| +# core_updater_auto_extract_archive = true
 | |
| +
 | |
| +#### Network
 | |
| +
 | |
| +# When being client over netplay, use keybinds for user 1.
 | |
| +# netplay_client_swap_input = false
 | |
| +
 | |
| +# The username of the person running RetroArch. This will be used for playing online, for instance.
 | |
| +# netplay_nickname =
 | |
| +
 | |
| +# The amount of delay frames to use for netplay. Increasing this value will increase
 | |
| +# performance, but introduce more latency.
 | |
| +# netplay_delay_frames = 0
 | |
| +
 | |
| +# Netplay mode for the current user.
 | |
| +# false is Server, true is Client.
 | |
| +# netplay_mode = false
 | |
| +
 | |
| +# Enable or disable spectator mode for the user during netplay.
 | |
| +# netplay_spectator_mode_enable = false
 | |
| +
 | |
| +# The IP Address of the host to connect to.
 | |
| +# netplay_ip_address =
 | |
| +
 | |
| +# The port of the host IP Address. Can be either a TCP or UDP port.
 | |
| +# netplay_ip_port = 55435
 | |
| +
 | |
| +# Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems.
 | |
| +# netplay_use_mitm_server = false
 | |
| +
 | |
| +# The requested MITM server to use.
 | |
| +# netplay_mitm_server = "nyc"
 | |
| +
 | |
| +#### Directory
 | |
| +
 | |
| +# Sets the System/BIOS directory.
 | |
| +# Implementations can query for this directory to load BIOSes, system-specific configs, etc.
 | |
| +system_directory = "~/.config/retroarch/system"
 | |
| +
 | |
| +# Save all downloaded files to this directory.
 | |
| +core_assets_directory = "~/.config/retroarch/downloads"
 | |
| +
 | |
| +# Assets directory. This location is queried by default when menu interfaces try to look for
 | |
| +# loadable assets, etc.
 | |
| +assets_directory = "~/.config/retroarch/assets"
 | |
| +
 | |
| +# Dynamic wallpapers directory. The place to store the wallpapers dynamically
 | |
| +# loaded by the menu depending on context.
 | |
| +# dynamic_wallpapers_directory =
 | |
| +
 | |
| +# Thumbnails directory. To store thumbnail files.
 | |
| +thumbnails_directory = "~/.config/retroarch/thumbnails"
 | |
| +
 | |
| +# File browser directory. Sets start directory for menu file browser.
 | |
| +rgui_browser_directory = "~/.config/retroarch/downloads"
 | |
| +
 | |
| +# Core directory for libretro core implementations.
 | |
| +libretro_directory = "/usr/lib/libretro"
 | |
| +
 | |
| +# Core info directory for libretro core information.
 | |
| +libretro_info_path = "~/.config/retroarch/cores"
 | |
| +
 | |
| +# Path to content database directory.
 | |
| +content_database_path = "~/.config/retroarch/database/rdb"
 | |
| +
 | |
| +# Saved queries are stored to this directory.
 | |
| +cursor_directory = "~/.config/retroarch/database/cursors"
 | |
| +
 | |
| +# Path to cheat database directory.
 | |
| +cheat_database_path = "~/.config/retroarch/cheats"
 | |
| +
 | |
| +# Defines a directory where CPU-based video filters are kept.
 | |
| +video_filter_dir = "~/.config/retroarch/filters/video"
 | |
| +
 | |
| +# Directory where DSP plugins are kept.
 | |
| +audio_filter_dir = "~/.config/retroarch/filters/audio"
 | |
| +
 | |
| +# Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
 | |
| +video_shader_dir = "~/.config/retroarch/shaders"
 | |
| +
 | |
| +# Recording output directory. Where recordings are saved.
 | |
| +recording_output_directory = "~/.config/retroarch/records"
 | |
| +
 | |
| +# Recording config directory. Where recording settings are kept.
 | |
| +recording_config_directory = "~/.config/retroarch/records_config"
 | |
| +
 | |
| +# Overlay directory. Where overlays are kept for easy access.
 | |
| +overlay_directory = "~/.config/retroarch/overlay"
 | |
| +
 | |
| +# Directory to dump screenshots to.
 | |
| +screenshot_directory = "~/.config/retroarch/screenshots"
 | |
| +
 | |
| +# Directory for joypad autoconfigs.
 | |
| +# If a joypad is plugged in, that joypad will be autoconfigured if a config file
 | |
| +# corresponding to that joypad is present in joypad_autoconfig_dir.
 | |
| +# Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
 | |
| +# Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
 | |
| +# Requires input_autodetect_enable to be enabled.
 | |
| +joypad_autoconfig_dir = "~/.config/retroarch/autoconfig"
 | |
| +
 | |
| +# Save all remapped controls to this directory.
 | |
| +input_remapping_directory = "~/.config/retroarch/config/remaps"
 | |
| +
 | |
| +# Save all playlists/collections to this directory.
 | |
| +playlist_directory = "~/.config/retroarch/playlists"
 | |
| +
 | |
| +# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
 | |
| +# This will be overridden by explicit command line options.
 | |
| +savefile_directory = "~/.config/retroarch/saves"
 | |
| +
 | |
| +# Save all save states (*.state) to this directory.
 | |
| +# This will be overridden by explicit command line options.
 | |
| +savestate_directory = "~/.config/retroarch/states"
 | |
| +
 | |
| +# If set to a directory, content which is temporarily extracted
 | |
| +# will be extracted to this directory.
 | |
| +# cache_directory =
 | |
| +
 | |
| +#### RetroAchievements
 | |
| +
 | |
| +# Enable the RetroAchievements feature.
 | |
| +# cheevos_enable = false
 | |
| +
 | |
| +# RetroAchievements.org credentials.
 | |
| +# cheevos_username =
 | |
| +# cheevos_password =
 | |
| +
 | |
| +# The hardcore mode disables savestates and cheating features, but it
 | |
| +# makes the achievements points double.
 | |
| +# cheevos_hardcore_mode_enable = false
 | |
| +
 | |
| +# Play the 'unlock' audio sound when an achievement is unlocked.
 | |
| +# cheevos_unlock_sound_enable = false
 | |
| +
 | |
| +# Show RetroAchievements related messages right after loading a game, such as
 | |
| +# successfull login and the number of cheevos you have unlocked for the game.
 | |
| +# cheevos_verbose_enable = false
 | |
| +
 | |
| +# Show achievements' badges in Quick Menu > Achievements List.
 | |
| +# (note: has no effect if menu_driver = rgui).
 | |
| +# cheevos_badges_enable = false
 | |
| +
 | |
| +# Take a screenshot when an achievement is triggered.
 | |
| +# cheevos_auto_screenshot = false
 | |
| +
 | |
| +# Besides achievements, some games also have leaderboards, where you can
 | |
| +# compete for high-scores, speedruns, etc.
 | |
| +# cheevos_leaderboards_enable = false
 | |
| +
 | |
| +# Show an on-screen indicator when attempting challenging achievements
 | |
| +# to provide feedback when the attempt has failed (for achievements that
 | |
| +# support it)
 | |
| +# cheevos_challenge_indicators = true
 | |
| +
 | |
| +# Send some messages to the RetroAchievements.org saying, for example,
 | |
| +# where you are in the game, how many lives you have, your score, etc.
 | |
| +# cheevos_richpresence_enable = true
 | |
| +
 | |
| +# Even after unlocking achievements in previous sessions, you may still want
 | |
| +# to see them triggering in the current session.
 | |
| +# cheevos_start_active = false
 | |
| +
 | |
| +# Unnoficial achievements are used only for achievement creators and testers.
 | |
| +# cheevos_test_unofficial = false
 | |
| +
 | |
| +#### Misc
 | |
| +
 | |
| +# Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
 | |
| +# rewind_enable = false
 | |
| +
 | |
| +# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
 | |
| +# The buffer should be approx. 20MB per minute of buffer time.
 | |
| +# rewind_buffer_size = 20
 | |
| +
 | |
| +# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
 | |
| +# rewind_granularity = 1
 | |
| +
 | |
| +# Pause gameplay when window focus is lost.
 | |
| +pause_nonactive = false
 | |
| +
 | |
| +# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
 | |
| +# The interval is measured in seconds. A value of 0 disables autosave.
 | |
| +# autosave_interval =
 | |
| +
 | |
| +# Records video after CPU video filter.
 | |
| +# video_post_filter_record = false
 | |
| +
 | |
| +# Records output of GPU shaded material if available.
 | |
| +# video_gpu_record = false
 | |
| +
 | |
| +# Screenshots output of GPU shaded material if available.
 | |
| +# video_gpu_screenshot = true
 | |
| +
 | |
| +# Watch content shader files for changes and auto-apply as necessary.
 | |
| +# video_shader_watch_files = false
 | |
| +
 | |
| +# Block SRAM from being overwritten when loading save states.
 | |
| +# Might potentially lead to buggy games.
 | |
| +# block_sram_overwrite = false
 | |
| +
 | |
| +# When saving a savestate, save state index is automatically increased before
 | |
| +# it is saved.
 | |
| +# Also, when loading content, the index will be set to the highest existing index.
 | |
| +# There is no upper bound on the index.
 | |
| +# savestate_auto_index = false
 | |
| +
 | |
| +# Slowmotion ratio. When slowmotion, content will slow down by factor.
 | |
| +# slowmotion_ratio = 3.0
 | |
| +
 | |
| +# The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
 | |
| +# RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
 | |
| +# Do not rely on this cap to be perfectly accurate.
 | |
| +# If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
 | |
| +# fastforward_ratio = 0.0
 | |
| +
 | |
| +# Enable stdin/network command interface.
 | |
| +# network_cmd_enable = false
 | |
| +# network_cmd_port = 55355
 | |
| +# stdin_cmd_enable = false
 | |
| +
 | |
| +# Enable Sustained Performance Mode in Android 7.0+
 | |
| +# sustained_performance_mode = true
 | |
| +
 | |
| +# File format to use when writing playlists to disk
 | |
| +# playlist_use_old_format = false
 | |
| +
 | |
| +# Keep track of how long each core+content has been running for over time
 | |
| +# content_runtime_log = false
 | |
| +
 | |
| +# vibrate_on_keypress = false
 | |
| +
 | |
| +# Enable device vibration for supported cores
 | |
| +# enable_device_vibration = false
 | |
| +
 | |
| +# Enable game mode on supported platforms.
 | |
| +# Depending on the system, it can result in more stable frame times, less audio
 | |
| +# crackling, better performance and lower latency. On Linux, Feral GameMode
 | |
| +# needs to be installed (https://github.com/FeralInteractive/gamemode).
 | |
| +#
 | |
| +# gamemode_enable = true
 | |
| +
 | |
| +content_favorites_path = "~/.config/retroarch/content_favorites.lpl"
 | |
| +log_dir = "~/.config/retroarch/logs"
 | |
| +video_layout_directory = "~/.config/retroarch/layouts"
 | 
