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![]() This is necessary to allow transferring frame buffers larger than ~500x500 pixels back to user space. Until the buffer management is improved this allows us to at least test the existing game ports. |
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.. | ||
Console.cpp | ||
Console.h | ||
DisplayConnector.cpp | ||
DisplayConnector.h | ||
GPU3DDevice.cpp | ||
GPU3DDevice.h | ||
GraphicsAdapter.cpp | ||
GraphicsAdapter.h | ||
Protocol.h |