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serenity/Userland/Libraries/LibSoftGPU
Stephan Unverwerth d8c17c8838 LibGL+LibSoftGPU: Use device samplers for rendering
We now sample textures from the device owned image samplers.
Passing of enabled texture units has been simplified by only passing a
list of texture unit indices.
2021-12-24 05:10:28 -08:00
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Clipper.cpp LibGL+LibSoftGPU: Move Vertex and Triangle structs to LibSoftGPU 2021-12-24 05:10:28 -08:00
Clipper.h LibGL+LibSoftGPU: Move Vertex and Triangle structs to LibSoftGPU 2021-12-24 05:10:28 -08:00
CMakeLists.txt LibSoftGPU: Add device method for creating images 2021-12-24 05:10:28 -08:00
DepthBuffer.cpp LibGL+LibSoftGPU: Move rendering related code to LibSoftGPU library 2021-12-24 05:10:28 -08:00
DepthBuffer.h LibGL+LibSoftGPU: Move rendering related code to LibSoftGPU library 2021-12-24 05:10:28 -08:00
Device.cpp LibGL+LibSoftGPU: Use device samplers for rendering 2021-12-24 05:10:28 -08:00
Device.h LibGL+LibSoftGPU: Use device samplers for rendering 2021-12-24 05:10:28 -08:00
Image.cpp LibSoftGPU: Add methods to read and write image data 2021-12-24 05:10:28 -08:00
Image.h LibSoftGPU: Add methods to read and write image data 2021-12-24 05:10:28 -08:00
ImageDataLayout.h LibSoftGPU: Add methods to read and write image data 2021-12-24 05:10:28 -08:00
ImageFormat.h LibSoftGPU: Add Image class 2021-12-24 05:10:28 -08:00
Sampler.cpp LibSoftGPU: Add device method for creating images 2021-12-24 05:10:28 -08:00
Sampler.h LibSoftGPU: Add legacy texture env mode to sampler config 2021-12-24 05:10:28 -08:00
Triangle.h LibGL+LibSoftGPU: Move Vertex and Triangle structs to LibSoftGPU 2021-12-24 05:10:28 -08:00
Vertex.h LibGL+LibSoftGPU: Move Vertex and Triangle structs to LibSoftGPU 2021-12-24 05:10:28 -08:00