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When the notification was closed, the connection was kept around. This caused the core event loop to take up nearly all CPU, so instead of checking the connection we clear it on close and add state variables to check state.
88 lines
2.5 KiB
C++
88 lines
2.5 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibCore/Object.h>
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#include <LibGfx/Bitmap.h>
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namespace GUI {
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class NotificationServerConnection;
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class Notification : public Core::Object {
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C_OBJECT(Notification);
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friend class NotificationServerConnection;
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public:
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virtual ~Notification() override;
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const String& text() const { return m_text; }
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void set_text(const String& text)
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{
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m_text_dirty = true;
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m_text = text;
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}
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const String& title() const { return m_title; }
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void set_title(const String& title)
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{
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m_title_dirty = true;
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m_title = title;
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}
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const Gfx::Bitmap* icon() const { return m_icon; }
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void set_icon(const Gfx::Bitmap* icon)
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{
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m_icon_dirty = true;
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m_icon = icon;
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}
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void show();
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bool update();
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void close();
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bool is_showing() const { return m_shown && !m_destroyed; }
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private:
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Notification();
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void connection_closed();
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String m_title;
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bool m_title_dirty;
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String m_text;
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bool m_text_dirty;
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RefPtr<Gfx::Bitmap> m_icon;
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bool m_icon_dirty;
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bool m_destroyed { false };
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bool m_shown { false };
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RefPtr<NotificationServerConnection> m_connection;
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};
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}
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