mirror of
https://github.com/RGBCube/serenity
synced 2025-05-26 01:25:08 +00:00

Like the non-zero tokens and segmentation IDs, these can be moved into the tile decoding loop for above context and allocated by TileContext for left context.
298 lines
12 KiB
C++
298 lines
12 KiB
C++
/*
|
||
* Copyright (c) 2021, Hunter Salyer <thefalsehonesty@gmail.com>
|
||
* Copyright (c) 2022, Gregory Bertilson <zaggy1024@gmail.com>
|
||
*
|
||
* SPDX-License-Identifier: BSD-2-Clause
|
||
*/
|
||
|
||
#pragma once
|
||
|
||
#include <AK/Array.h>
|
||
#include <AK/Error.h>
|
||
#include <AK/FixedArray.h>
|
||
#include <LibGfx/Size.h>
|
||
#include <LibVideo/Color/CodingIndependentCodePoints.h>
|
||
|
||
#include "ContextStorage.h"
|
||
#include "Enums.h"
|
||
#include "LookupTables.h"
|
||
#include "MotionVector.h"
|
||
#include "Utilities.h"
|
||
|
||
namespace Video::VP9 {
|
||
|
||
enum class FrameShowMode {
|
||
CreateAndShowNewFrame,
|
||
ShowExistingFrame,
|
||
DoNotShowFrame,
|
||
};
|
||
|
||
struct FrameContext {
|
||
public:
|
||
FrameContext(Vector2D<FrameBlockContext>& contexts)
|
||
: m_block_contexts(contexts)
|
||
{
|
||
}
|
||
|
||
u8 profile { 0 };
|
||
|
||
FrameType type { FrameType::KeyFrame };
|
||
bool is_inter_predicted() const { return type == FrameType::InterFrame; }
|
||
|
||
bool error_resilient_mode { false };
|
||
bool parallel_decoding_mode { false };
|
||
bool should_replace_probability_context { false };
|
||
|
||
bool shows_a_frame() const { return m_frame_show_mode != FrameShowMode::DoNotShowFrame; }
|
||
bool shows_a_new_frame() const { return m_frame_show_mode == FrameShowMode::CreateAndShowNewFrame; }
|
||
bool shows_existing_frame() const { return m_frame_show_mode == FrameShowMode::ShowExistingFrame; }
|
||
void set_frame_hidden() { m_frame_show_mode = FrameShowMode::DoNotShowFrame; }
|
||
void set_existing_frame_to_show(u8 index)
|
||
{
|
||
m_frame_show_mode = FrameShowMode::ShowExistingFrame;
|
||
m_existing_frame_index = index;
|
||
}
|
||
u8 existing_frame_index() const { return m_existing_frame_index; }
|
||
|
||
bool use_previous_frame_motion_vectors { false };
|
||
|
||
ColorConfig color_config {};
|
||
|
||
u8 reference_frames_to_update_flags { 0 };
|
||
bool should_update_reference_frame_at_index(u8 index) const { return (reference_frames_to_update_flags & (1 << index)) != 0; }
|
||
|
||
u8 probability_context_index { 0 };
|
||
|
||
Gfx::Size<u32> size() const { return m_size; }
|
||
ErrorOr<void> set_size(Gfx::Size<u32> size)
|
||
{
|
||
m_size = size;
|
||
|
||
// From spec, compute_image_size( )
|
||
m_rows = pixels_to_blocks(size.height() + 7u);
|
||
m_columns = pixels_to_blocks(size.width() + 7u);
|
||
return m_block_contexts.try_resize(m_rows, m_columns);
|
||
}
|
||
u32 rows() const { return m_rows; }
|
||
u32 columns() const { return m_columns; }
|
||
u32 superblock_rows() const { return blocks_ceiled_to_superblocks(rows()); }
|
||
u32 superblock_columns() const { return blocks_ceiled_to_superblocks(columns()); }
|
||
|
||
Vector2D<FrameBlockContext> const& block_contexts() const { return m_block_contexts; }
|
||
|
||
Gfx::Size<u32> render_size { 0, 0 };
|
||
Gfx::Size<u16> log2_of_tile_counts { 0, 0 };
|
||
|
||
// This group of fields is only needed for inter-predicted frames.
|
||
Array<u8, 3> reference_frame_indices;
|
||
Array<bool, ReferenceFrameType::LastFrame + 3> reference_frame_sign_biases;
|
||
bool high_precision_motion_vectors_allowed { false };
|
||
InterpolationFilter interpolation_filter { InterpolationFilter::Switchable };
|
||
|
||
u8 loop_filter_level { 0 };
|
||
u8 loop_filter_sharpness { 0 };
|
||
bool loop_filter_delta_enabled { false };
|
||
Array<i8, MAX_REF_FRAMES> loop_filter_reference_deltas;
|
||
Array<i8, 2> loop_filter_mode_deltas;
|
||
|
||
u8 base_quantizer_index { 0 };
|
||
i8 y_dc_quantizer_index_delta { 0 };
|
||
i8 uv_dc_quantizer_index_delta { 0 };
|
||
i8 uv_ac_quantizer_index_delta { 0 };
|
||
bool is_lossless() const
|
||
{
|
||
// From quantization_params( ) in the spec.
|
||
return base_quantizer_index == 0 && y_dc_quantizer_index_delta == 0 && uv_dc_quantizer_index_delta == 0 && uv_ac_quantizer_index_delta == 0;
|
||
}
|
||
|
||
bool segmentation_enabled { false };
|
||
// Note: We can use Optional<Array<...>> for these tree probabilities, but unfortunately it seems to have measurable performance overhead.
|
||
bool use_full_segment_id_tree { false };
|
||
Array<u8, 7> full_segment_id_tree_probabilities;
|
||
bool use_predicted_segment_id_tree { false };
|
||
Array<u8, 3> predicted_segment_id_tree_probabilities;
|
||
bool should_use_absolute_segment_base_quantizer { false };
|
||
Array<Array<SegmentFeature, SEG_LVL_MAX>, MAX_SEGMENTS> segmentation_features;
|
||
|
||
u16 header_size_in_bytes { 0 };
|
||
|
||
TransformMode transform_mode;
|
||
|
||
// This group also is only needed for inter-predicted frames.
|
||
ReferenceMode reference_mode;
|
||
ReferenceFrameType fixed_reference_type;
|
||
ReferenceFramePair variable_reference_types;
|
||
|
||
private:
|
||
friend struct TileContext;
|
||
|
||
FrameShowMode m_frame_show_mode { FrameShowMode::CreateAndShowNewFrame };
|
||
u8 m_existing_frame_index { 0 };
|
||
|
||
Gfx::Size<u32> m_size { 0, 0 };
|
||
u32 m_rows { 0 };
|
||
u32 m_columns { 0 };
|
||
// FIXME: From spec: NOTE – We are using a 2D array to store the SubModes for clarity. It is possible to reduce memory
|
||
// consumption by only storing one intra mode for each 8x8 horizontal and vertical position, i.e. to use two 1D
|
||
// arrays instead.
|
||
// I think should also apply to other fields that are only accessed relative to the current block. Worth looking
|
||
// into how much of this context needs to be stored for the whole frame vs a row or column from the current tile.
|
||
Vector2D<FrameBlockContext>& m_block_contexts;
|
||
};
|
||
|
||
static ErrorOr<NonZeroTokens> create_non_zero_tokens(u32 size_in_sub_blocks, bool subsampling)
|
||
{
|
||
return NonZeroTokens {
|
||
TRY(FixedArray<bool>::try_create(size_in_sub_blocks)),
|
||
TRY(FixedArray<bool>::try_create(size_in_sub_blocks >>= subsampling)),
|
||
TRY(FixedArray<bool>::try_create(size_in_sub_blocks)),
|
||
};
|
||
}
|
||
|
||
template<typename T>
|
||
static Span<T> safe_slice(Span<T> span, u32 start, u32 size)
|
||
{
|
||
return span.slice(start, min(size, span.size() - start));
|
||
}
|
||
|
||
static NonZeroTokensView create_non_zero_tokens_view(NonZeroTokensView non_zero_tokens, u32 start_in_sub_blocks, u32 size_in_sub_blocks, bool subsampling)
|
||
{
|
||
NonZeroTokensView result;
|
||
// Y plane
|
||
result[0] = safe_slice(non_zero_tokens[0], start_in_sub_blocks, size_in_sub_blocks);
|
||
// UV planes
|
||
start_in_sub_blocks >>= subsampling;
|
||
size_in_sub_blocks >>= subsampling;
|
||
result[1] = safe_slice(non_zero_tokens[1], start_in_sub_blocks, size_in_sub_blocks);
|
||
result[2] = safe_slice(non_zero_tokens[2], start_in_sub_blocks, size_in_sub_blocks);
|
||
return result;
|
||
}
|
||
|
||
static NonZeroTokensView create_non_zero_tokens_view(NonZeroTokens& non_zero_tokens, u32 start_in_sub_blocks, u32 size_in_sub_blocks, bool subsampling)
|
||
{
|
||
return create_non_zero_tokens_view({ non_zero_tokens[0].span(), non_zero_tokens[1].span(), non_zero_tokens[2].span() }, start_in_sub_blocks, size_in_sub_blocks, subsampling);
|
||
}
|
||
|
||
struct TileContext {
|
||
public:
|
||
static ErrorOr<TileContext> try_create(FrameContext& frame_context, u32 rows_start, u32 rows_end, u32 columns_start, u32 columns_end, PartitionContextView above_partition_context, NonZeroTokensView above_non_zero_tokens, SegmentationPredictionContextView above_segmentation_ids)
|
||
{
|
||
auto width = columns_end - columns_start;
|
||
auto height = rows_end - rows_start;
|
||
auto context_view = frame_context.m_block_contexts.view(rows_start, columns_start, height, width);
|
||
|
||
return TileContext {
|
||
frame_context,
|
||
rows_start,
|
||
rows_end,
|
||
columns_start,
|
||
columns_end,
|
||
context_view,
|
||
above_partition_context,
|
||
above_non_zero_tokens,
|
||
above_segmentation_ids,
|
||
TRY(PartitionContext::try_create(superblocks_to_blocks(blocks_ceiled_to_superblocks(height)))),
|
||
TRY(create_non_zero_tokens(blocks_to_sub_blocks(height), frame_context.color_config.subsampling_y)),
|
||
TRY(SegmentationPredictionContext::try_create(height)),
|
||
};
|
||
}
|
||
|
||
Vector2D<FrameBlockContext> const& frame_block_contexts() const { return frame_context.block_contexts(); }
|
||
|
||
FrameContext const& frame_context;
|
||
u32 rows_start { 0 };
|
||
u32 rows_end { 0 };
|
||
u32 columns_start { 0 };
|
||
u32 columns_end { 0 };
|
||
u32 rows() const { return rows_end - rows_start; }
|
||
u32 columns() const { return columns_end - columns_start; }
|
||
Vector2DView<FrameBlockContext> block_contexts_view;
|
||
|
||
PartitionContextView above_partition_context;
|
||
NonZeroTokensView above_non_zero_tokens;
|
||
SegmentationPredictionContextView above_segmentation_ids;
|
||
PartitionContext left_partition_context;
|
||
NonZeroTokens left_non_zero_tokens;
|
||
SegmentationPredictionContext left_segmentation_ids;
|
||
};
|
||
|
||
struct BlockContext {
|
||
static BlockContext create(TileContext& tile_context, u32 row, u32 column, BlockSubsize size)
|
||
{
|
||
auto contexts_view = tile_context.block_contexts_view.view(
|
||
row - tile_context.rows_start,
|
||
column - tile_context.columns_start,
|
||
min<u32>(num_8x8_blocks_high_lookup[size], tile_context.frame_context.rows() - row),
|
||
min<u32>(num_8x8_blocks_wide_lookup[size], tile_context.frame_context.columns() - column));
|
||
|
||
auto size_in_blocks = block_size_to_blocks(size);
|
||
auto size_in_sub_blocks = block_size_to_sub_blocks(get_subsampled_block_size(size, false, false));
|
||
|
||
return BlockContext {
|
||
.frame_context = tile_context.frame_context,
|
||
.tile_context = tile_context,
|
||
.row = row,
|
||
.column = column,
|
||
.size = size,
|
||
.contexts_view = contexts_view,
|
||
.above_non_zero_tokens = create_non_zero_tokens_view(tile_context.above_non_zero_tokens, blocks_to_sub_blocks(column - tile_context.columns_start), size_in_sub_blocks.width(), tile_context.frame_context.color_config.subsampling_x),
|
||
.above_segmentation_ids = safe_slice(tile_context.above_segmentation_ids, column - tile_context.columns_start, size_in_blocks.width()),
|
||
.left_non_zero_tokens = create_non_zero_tokens_view(tile_context.left_non_zero_tokens, blocks_to_sub_blocks(row - tile_context.rows_start), size_in_sub_blocks.height(), tile_context.frame_context.color_config.subsampling_y),
|
||
.left_segmentation_ids = safe_slice(tile_context.left_segmentation_ids.span(), row - tile_context.rows_start, size_in_blocks.height()),
|
||
};
|
||
}
|
||
|
||
Vector2D<FrameBlockContext> const& frame_block_contexts() const { return frame_context.block_contexts(); }
|
||
|
||
FrameContext const& frame_context;
|
||
TileContext const& tile_context;
|
||
u32 row { 0 };
|
||
u32 column { 0 };
|
||
BlockSubsize size;
|
||
Gfx::Size<u8> get_size_in_sub_blocks() const
|
||
{
|
||
return block_size_to_sub_blocks(size);
|
||
}
|
||
|
||
Vector2DView<FrameBlockContext> contexts_view;
|
||
|
||
u8 segment_id { 0 };
|
||
bool should_skip_residuals { false };
|
||
|
||
TransformSize transform_size { Transform_4x4 };
|
||
|
||
ReferenceFramePair reference_frame_types {};
|
||
bool is_inter_predicted() const { return reference_frame_types.primary != ReferenceFrameType::None; }
|
||
bool is_compound() const { return reference_frame_types.secondary != ReferenceFrameType::None; }
|
||
|
||
Array<PredictionMode, 4> sub_block_prediction_modes {};
|
||
PredictionMode y_prediction_mode() const { return sub_block_prediction_modes.last(); }
|
||
PredictionMode& y_prediction_mode() { return sub_block_prediction_modes.last(); }
|
||
PredictionMode uv_prediction_mode { 0 };
|
||
|
||
InterpolationFilter interpolation_filter { EightTap };
|
||
Array<MotionVectorPair, 4> sub_block_motion_vectors {};
|
||
|
||
Array<i32, 1024> residual_tokens {};
|
||
|
||
// Indexed by ReferenceFrame enum.
|
||
Array<u8, 4> mode_context {};
|
||
|
||
NonZeroTokensView above_non_zero_tokens;
|
||
SegmentationPredictionContextView above_segmentation_ids;
|
||
NonZeroTokensView left_non_zero_tokens;
|
||
SegmentationPredictionContextView left_segmentation_ids;
|
||
};
|
||
|
||
struct BlockMotionVectorCandidateSet {
|
||
MotionVector near_vector;
|
||
MotionVector nearest_vector;
|
||
MotionVector best_vector;
|
||
};
|
||
|
||
struct MotionVectorCandidate {
|
||
ReferenceFrameType type;
|
||
MotionVector vector;
|
||
};
|
||
|
||
}
|