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This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
35 lines
883 B
C++
35 lines
883 B
C++
/*
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* Copyright (c) 2022, Andrew Kaster <akaster@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Bindings/PlatformObject.h>
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#include <LibWeb/HTML/NavigatorConcurrentHardware.h>
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#include <LibWeb/HTML/NavigatorID.h>
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#include <LibWeb/HTML/NavigatorLanguage.h>
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#include <LibWeb/HTML/NavigatorOnLine.h>
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namespace Web::HTML {
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class WorkerNavigator : public Bindings::PlatformObject
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, public NavigatorConcurrentHardwareMixin
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, public NavigatorIDMixin
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, public NavigatorLanguageMixin
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, public NavigatorOnLineMixin {
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WEB_PLATFORM_OBJECT(WorkerNavigator, Bindings::PlatformObject);
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public:
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static JS::NonnullGCPtr<WorkerNavigator> create(WorkerGlobalScope&);
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virtual ~WorkerNavigator() override;
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private:
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explicit WorkerNavigator(WorkerGlobalScope&);
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virtual void initialize(JS::Realm&) override;
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};
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}
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