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This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
31 lines
724 B
C++
31 lines
724 B
C++
/*
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* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/DOM/Element.h>
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namespace Web::SVG {
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class SVGElement : public DOM::Element {
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WEB_PLATFORM_OBJECT(SVGElement, DOM::Element);
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public:
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virtual bool requires_svg_container() const override { return true; }
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HTML::DOMStringMap* dataset() { return m_dataset.ptr(); }
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HTML::DOMStringMap const* dataset() const { return m_dataset.ptr(); }
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protected:
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SVGElement(DOM::Document&, DOM::QualifiedName);
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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JS::NonnullGCPtr<HTML::DOMStringMap> m_dataset;
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};
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}
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