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This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/UIEvents/UIEvent.h>
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namespace Web::UIEvents {
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UIEvent* UIEvent::create(JS::Realm& realm, DeprecatedFlyString const& event_name)
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{
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return realm.heap().allocate<UIEvent>(realm, realm, event_name);
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}
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UIEvent* UIEvent::construct_impl(JS::Realm& realm, DeprecatedFlyString const& event_name, UIEventInit const& event_init)
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{
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return realm.heap().allocate<UIEvent>(realm, realm, event_name, event_init);
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}
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UIEvent::UIEvent(JS::Realm& realm, DeprecatedFlyString const& event_name)
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: Event(realm, event_name)
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{
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}
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UIEvent::UIEvent(JS::Realm& realm, DeprecatedFlyString const& event_name, UIEventInit const& event_init)
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: Event(realm, event_name, event_init)
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, m_view(event_init.view)
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, m_detail(event_init.detail)
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{
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}
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UIEvent::~UIEvent() = default;
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void UIEvent::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::UIEventPrototype>(realm, "UIEvent"));
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}
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void UIEvent::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_view.ptr());
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}
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}
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