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	 bfd354492e
			
		
	
	
		bfd354492e
		
	
	
	
	
		
			
			With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
		
			
				
	
	
		
			37 lines
		
	
	
	
		
			911 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			911 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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|  * Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibJS/Forward.h>
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| #include <LibJS/Heap/GCPtr.h>
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| #include <LibJS/Heap/Handle.h>
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| #include <LibWasm/Types.h>
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| #include <LibWeb/Bindings/ExceptionOrUtils.h>
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| #include <LibWeb/Bindings/PlatformObject.h>
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| 
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| namespace Web::WebAssembly {
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| 
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| class Module : public Bindings::PlatformObject {
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|     WEB_PLATFORM_OBJECT(Module, Bindings::PlatformObject);
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|     JS_DECLARE_ALLOCATOR(Module);
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| 
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| public:
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|     static WebIDL::ExceptionOr<JS::NonnullGCPtr<Module>> construct_impl(JS::Realm&, JS::Handle<JS::Object>& bytes);
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| 
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|     size_t index() const { return m_index; }
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|     Wasm::Module const& module() const;
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| 
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| private:
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|     Module(JS::Realm&, size_t index);
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| 
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|     virtual void initialize(JS::Realm&) override;
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| 
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|     size_t m_index { 0 };
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| };
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| 
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| }
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