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	|  152ec28da0 Across the entire audio system, audio now works in 0-1 terms instead of 0-100 as before. Therefore, volume is now a double instead of an int. The master volume of the AudioServer changes smoothly through a FadingProperty, preventing clicks. Finally, volume computations are done with logarithmic scaling, which is more natural for the human ear. Note that this could be 4-5 different commits, but as they change each other's code all the time, it makes no sense to split them up. | ||
|---|---|---|
| .. | ||
| AudioAlgorithms.cpp | ||
| AudioAlgorithms.h | ||
| BarsVisualizationWidget.cpp | ||
| BarsVisualizationWidget.h | ||
| CMakeLists.txt | ||
| Common.h | ||
| M3UParser.cpp | ||
| M3UParser.h | ||
| main.cpp | ||
| NoVisualizationWidget.cpp | ||
| NoVisualizationWidget.h | ||
| PlaybackManager.cpp | ||
| PlaybackManager.h | ||
| Player.h | ||
| PlaylistWidget.cpp | ||
| PlaylistWidget.h | ||
| SampleWidget.cpp | ||
| SampleWidget.h | ||
| SoundPlayerWidgetAdvancedView.cpp | ||
| SoundPlayerWidgetAdvancedView.h | ||
| VisualizationBase.h | ||