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	 038d354b5d
			
		
	
	
		038d354b5d
		
	
	
	
	
		
			
			Being really close to Object.prototype.valueOf() name wise makes this unnecessarily confusing - while it sometimes serves as the implementation of a valueOf() function, it's an abstraction which the spec doesn't have. Use the appropriate getters to retrieve specific internal slots instead, most commonly [[FooData]] from the primitive wrapper objects. For the Object class specifically, use the Value(Object*) ctor instead.
		
			
				
	
	
		
			35 lines
		
	
	
	
		
			770 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			770 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibJS/Runtime/Object.h>
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| #include <LibJS/Runtime/Symbol.h>
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| 
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| namespace JS {
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| 
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| class SymbolObject : public Object {
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|     JS_OBJECT(SymbolObject, Object);
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| 
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| public:
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|     static SymbolObject* create(GlobalObject&, Symbol&);
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| 
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|     SymbolObject(Symbol&, Object& prototype);
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|     virtual ~SymbolObject() override;
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| 
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|     Symbol& primitive_symbol() { return m_symbol; }
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|     const Symbol& primitive_symbol() const { return m_symbol; }
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| 
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|     String description() const { return m_symbol.description(); }
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|     bool is_global() const { return m_symbol.is_global(); }
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| 
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| private:
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|     virtual void visit_edges(Visitor&) override;
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| 
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|     Symbol& m_symbol;
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| };
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| 
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| }
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