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	 a252c3e058
			
		
	
	
		a252c3e058
		
	
	
	
	
		
			
			A Shortcut can now be either have a keyboard key, or a mouse button, along with any modifiers. Decided to add an extra type field instead of subclassing, which means callers will have to be a little careful before accessing a particular input method's "key", but it keeps things simple for now.
		
			
				
	
	
		
			95 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2022, Geordie Hall <me@geordiehall.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Traits.h>
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| #include <Kernel/API/KeyCode.h>
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| #include <LibGUI/Event.h>
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| 
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| namespace GUI {
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| 
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| class Shortcut {
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| public:
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|     Shortcut() = default;
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|     Shortcut(u8 modifiers, KeyCode key)
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|         : m_type(Type::Keyboard)
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|         , m_modifiers(modifiers)
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|         , m_keyboard_key(key)
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|     {
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|     }
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|     Shortcut(KeyCode key)
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|         : m_type(Type::Keyboard)
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|         , m_modifiers(0)
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|         , m_keyboard_key(key)
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|     {
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|     }
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|     Shortcut(u8 modifiers, MouseButton button)
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|         : m_type(Type::Mouse)
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|         , m_modifiers(modifiers)
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|         , m_mouse_button(button)
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|     {
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|     }
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|     Shortcut(MouseButton button)
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|         : m_type(Type::Mouse)
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|         , m_modifiers(0)
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|         , m_mouse_button(button)
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|     {
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|     }
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| 
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|     enum class Type : u8 {
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|         Keyboard,
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|         Mouse,
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|     };
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| 
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|     String to_string() const;
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|     Type type() const { return m_type; }
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|     bool is_valid() const { return m_type == Type::Keyboard ? (m_keyboard_key != Key_Invalid) : (m_mouse_button != MouseButton::None); }
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|     u8 modifiers() const { return m_modifiers; }
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| 
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|     KeyCode key() const
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|     {
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|         VERIFY(m_type == Type::Keyboard);
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|         return m_keyboard_key;
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|     }
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| 
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|     MouseButton mouse_button() const
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|     {
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|         VERIFY(m_type == Type::Mouse);
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|         return m_mouse_button;
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|     }
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| 
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|     bool operator==(Shortcut const& other) const
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|     {
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|         return m_modifiers == other.m_modifiers && m_type == other.m_type && m_keyboard_key == other.m_keyboard_key && m_mouse_button == other.m_mouse_button;
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|     }
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| 
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| private:
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|     Type m_type { Type::Keyboard };
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|     u8 m_modifiers { 0 };
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|     KeyCode m_keyboard_key { KeyCode::Key_Invalid };
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|     MouseButton m_mouse_button { MouseButton::None };
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| };
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| 
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| }
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| 
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| namespace AK {
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| 
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| template<>
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| struct Traits<GUI::Shortcut> : public GenericTraits<GUI::Shortcut> {
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|     static unsigned hash(const GUI::Shortcut& shortcut)
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|     {
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|         auto base_hash = pair_int_hash(shortcut.modifiers(), (u32)shortcut.type());
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|         if (shortcut.type() == GUI::Shortcut::Type::Keyboard) {
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|             return pair_int_hash(base_hash, shortcut.key());
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|         } else {
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|             return pair_int_hash(base_hash, shortcut.mouse_button());
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|         }
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|     }
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| };
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| 
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| }
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