1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-10-29 03:12:06 +00:00
serenity/Userland/Games/BrickGame/BrickGame.h
Karol Baraniecki ddac8192e3 BrickGame: Add a "Pause" option to the Game menu
This is how the menu looks like after this commit:
┌────┐
│Game│ Help
├────┴─────────────────────────────┐
│   New game                   F2  │
│   Toggle pause                P  │
├──────────────────────────────────┤
│   Quit                   Alt+F4  │
└──────────────────────────────────┘
2023-03-13 06:43:59 +00:00

48 lines
1.2 KiB
C++

/*
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/NonnullOwnPtr.h>
#include <LibGUI/Frame.h>
class Bricks;
class BrickGame : public GUI::Frame {
C_OBJECT(BrickGame);
public:
virtual ~BrickGame() override = default;
void reset();
void toggle_pause();
private:
BrickGame(StringView app_name);
virtual void paint_event(GUI::PaintEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
void paint_sidebar_text(GUI::Painter&, int row, DeprecatedString const&);
void paint_paused_text(GUI::Painter&);
void paint_cell(GUI::Painter&, Gfx::IntRect, bool);
void paint_game(GUI::Painter&, Gfx::IntRect const&);
void game_over();
enum class GameState {
Idle = 0,
Active
};
StringView const m_app_name;
GameState m_state {};
NonnullOwnPtr<Bricks> m_brick_game;
unsigned m_high_score {};
Color m_back_color { Color::from_rgb(0x8fbc8f) };
Color m_front_color { Color::Black };
Color m_shadow_color { Color::from_rgb(0x729672) };
};