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We also need to update the image editor when clearing selection otherwise the last state of the selection will be displayed until an update happens.
41 lines
993 B
C++
41 lines
993 B
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibCore/Timer.h>
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#include <LibGfx/Rect.h>
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namespace PixelPaint {
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class ImageEditor;
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// Coordinates are image-relative.
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class Selection {
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public:
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explicit Selection(ImageEditor&);
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bool is_empty() const { return m_rect.is_empty(); }
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void clear();
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void set(Gfx::IntRect const& rect) { m_rect = rect; }
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Gfx::IntRect bounding_rect() const { return m_rect; }
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void paint(Gfx::Painter&, ImageEditor const&);
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void draw_marching_ants(Gfx::Painter&, Gfx::IntRect const&) const;
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void begin_interactive_selection() { m_in_interactive_selection = true; }
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void end_interactive_selection() { m_in_interactive_selection = false; }
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private:
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ImageEditor& m_editor;
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Gfx::IntRect m_rect;
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RefPtr<Core::Timer> m_marching_ants_timer;
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int m_marching_ants_offset { 0 };
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bool m_in_interactive_selection { false };
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};
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}
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