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	 49f5767789
			
		
	
	
		49f5767789
		
	
	
	
	
		
			
			This patch adds a visibility state to GUI::Action. All actions default to being visible. When invisible, they do not show up in toolbars on menus (and importantly, they don't occupy any space). This can be used to hide/show context-sensitive actions dynamically without rebuilding menus and toolbars. Thanks to Tim Slater for assuming that action visibility was a thing, which gave me a reason to implement it! :^)
		
			
				
	
	
		
			75 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Badge.h>
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| #include <AK/Forward.h>
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| #include <AK/RefPtr.h>
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| #include <LibGUI/Forward.h>
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| 
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| namespace GUI {
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| 
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| class MenuItem {
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| public:
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|     enum class Type {
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|         Invalid,
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|         Action,
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|         Separator,
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|         Submenu,
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|     };
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| 
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|     MenuItem(unsigned menu_id, Type);
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|     MenuItem(unsigned menu_id, NonnullRefPtr<Action>);
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|     MenuItem(unsigned menu_id, NonnullRefPtr<Menu>);
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|     ~MenuItem();
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| 
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|     Type type() const { return m_type; }
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| 
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|     Action const* action() const { return m_action.ptr(); }
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|     Action* action() { return m_action.ptr(); }
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|     unsigned identifier() const { return m_identifier; }
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| 
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|     Menu* submenu() { return m_submenu.ptr(); }
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|     Menu const* submenu() const { return m_submenu.ptr(); }
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| 
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|     bool is_checkable() const { return m_checkable; }
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|     void set_checkable(bool checkable) { m_checkable = checkable; }
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| 
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|     bool is_checked() const { return m_checked; }
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|     void set_checked(bool);
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| 
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|     bool is_enabled() const { return m_enabled; }
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|     void set_enabled(bool);
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| 
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|     bool is_visible() const { return m_visible; }
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|     void set_visible(bool);
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| 
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|     bool is_default() const { return m_default; }
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|     void set_default(bool);
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| 
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|     int menu_id() const { return m_menu_id; }
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|     void set_menu_id(Badge<Menu>, unsigned menu_id);
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|     void set_identifier(Badge<Menu>, unsigned identifier);
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| 
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|     void update_from_action(Badge<Action>) { update_window_server(); }
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| 
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| private:
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|     void update_window_server();
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| 
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|     Type m_type { Type::Invalid };
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|     int m_menu_id { -1 };
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|     unsigned m_identifier { 0 };
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|     bool m_enabled { true };
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|     bool m_visible { true };
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|     bool m_checkable { false };
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|     bool m_checked { false };
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|     bool m_default { false };
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|     RefPtr<Action> m_action;
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|     RefPtr<Menu> m_submenu;
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| };
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| 
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| }
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