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		ff0a2b1a60
		
	
	
	
	
		
			
			For convenience, `DisjointIntRectSet` is an alias for `DisjointRectSet<int>`, and is used everywhere for now.
		
			
				
	
	
		
			292 lines
		
	
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			292 lines
		
	
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Vector.h>
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| #include <LibGfx/Point.h>
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| #include <LibGfx/Rect.h>
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| 
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| namespace Gfx {
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| 
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| template<typename T>
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| class DisjointRectSet {
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| public:
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|     DisjointRectSet(DisjointRectSet const&) = delete;
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|     DisjointRectSet& operator=(DisjointRectSet const&) = delete;
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| 
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|     DisjointRectSet() = default;
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|     ~DisjointRectSet() = default;
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| 
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|     DisjointRectSet(Rect<T> const& rect)
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|     {
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|         m_rects.append(rect);
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|     }
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| 
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|     DisjointRectSet(DisjointRectSet&&) = default;
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|     DisjointRectSet& operator=(DisjointRectSet&&) = default;
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| 
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|     DisjointRectSet clone() const
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|     {
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|         DisjointRectSet rects;
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|         rects.m_rects = m_rects;
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|         return rects;
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|     }
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| 
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|     void move_by(T dx, T dy)
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|     {
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|         for (auto& r : m_rects)
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|             r.translate_by(dx, dy);
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|     }
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|     void move_by(Point<T> const& delta)
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|     {
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|         move_by(delta.x(), delta.y());
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|     }
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| 
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|     void add(Rect<T> const& rect)
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|     {
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|         if (add_no_shatter(rect) && m_rects.size() > 1)
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|             shatter();
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|     }
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| 
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|     template<typename Container>
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|     void add_many(Container const& rects)
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|     {
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|         bool added = false;
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|         for (auto const& rect : rects) {
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|             if (add_no_shatter(rect))
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|                 added = true;
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|         }
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|         if (added && m_rects.size() > 1)
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|             shatter();
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|     }
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| 
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|     void add(DisjointRectSet const& rect_set)
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|     {
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|         if (this == &rect_set)
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|             return;
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|         if (m_rects.is_empty()) {
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|             m_rects = rect_set.m_rects;
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|         } else {
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|             add_many(rect_set.rects());
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|         }
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|     }
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| 
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|     DisjointRectSet shatter(Rect<T> const& hammer) const
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|     {
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|         if (hammer.is_empty())
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|             return clone();
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| 
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|         DisjointRectSet shards;
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|         for (auto& rect : m_rects) {
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|             for (auto& shard : rect.shatter(hammer))
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|                 shards.add_no_shatter(shard);
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|         }
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|         // Since there should be no overlaps, we don't need to call shatter()
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|         return shards;
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|     }
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|     DisjointRectSet shatter(DisjointRectSet const& hammer) const
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|     {
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|         if (this == &hammer)
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|             return {};
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|         if (hammer.is_empty() || !intersects(hammer))
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|             return clone();
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| 
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|         // TODO: This could use some optimization
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|         DisjointRectSet shards = shatter(hammer.m_rects[0]);
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|         auto rects_count = hammer.m_rects.size();
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|         for (size_t i = 1; i < rects_count && !shards.is_empty(); i++) {
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|             if (hammer.m_rects[i].intersects(shards.m_rects)) {
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|                 auto shattered = shards.shatter(hammer.m_rects[i]);
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|                 shards = move(shattered);
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|             }
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|         }
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|         // Since there should be no overlaps, we don't need to call shatter()
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|         return shards;
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|     }
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| 
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|     bool contains(Rect<T> const& rect) const
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|     {
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|         if (is_empty() || rect.is_empty())
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|             return false;
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| 
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|         // TODO: This could use some optimization
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|         DisjointRectSet remainder(rect);
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|         for (auto& r : m_rects) {
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|             auto shards = remainder.shatter(r);
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|             if (shards.is_empty())
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|                 return true;
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|             remainder = move(shards);
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|         }
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|         return false;
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|     }
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| 
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|     bool intersects(Rect<T> const& rect) const
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|     {
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|         for (auto& r : m_rects) {
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|             if (r.intersects(rect))
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|                 return true;
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|         }
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|         return false;
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|     }
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|     bool intersects(DisjointRectSet const& rects) const
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|     {
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|         if (this == &rects)
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|             return true;
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| 
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|         for (auto& r : m_rects) {
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|             for (auto& r2 : rects.m_rects) {
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|                 if (r.intersects(r2))
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|                     return true;
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|             }
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|         }
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|         return false;
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|     }
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| 
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|     DisjointRectSet intersected(Rect<T> const& rect) const
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|     {
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|         DisjointRectSet intersected_rects;
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|         intersected_rects.m_rects.ensure_capacity(m_rects.capacity());
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|         for (auto& r : m_rects) {
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|             auto intersected_rect = r.intersected(rect);
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|             if (!intersected_rect.is_empty())
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|                 intersected_rects.m_rects.append(intersected_rect);
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|         }
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|         // Since there should be no overlaps, we don't need to call shatter()
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|         return intersected_rects;
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|     }
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|     DisjointRectSet intersected(DisjointRectSet const& rects) const
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|     {
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|         if (&rects == this)
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|             return clone();
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|         if (is_empty() || rects.is_empty())
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|             return {};
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| 
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|         DisjointRectSet intersected_rects;
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|         intersected_rects.m_rects.ensure_capacity(m_rects.capacity());
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|         for (auto& r : m_rects) {
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|             for (auto& r2 : rects.m_rects) {
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|                 auto intersected_rect = r.intersected(r2);
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|                 if (!intersected_rect.is_empty())
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|                     intersected_rects.m_rects.append(intersected_rect);
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|             }
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|         }
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|         // Since there should be no overlaps, we don't need to call shatter()
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|         return intersected_rects;
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|     }
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| 
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|     template<typename Function>
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|     IterationDecision for_each_intersected(Rect<T> const& rect, Function f) const
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|     {
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|         if (is_empty() || rect.is_empty())
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|             return IterationDecision::Continue;
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|         for (auto& r : m_rects) {
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|             auto intersected_rect = r.intersected(rect);
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|             if (intersected_rect.is_empty())
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|                 continue;
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|             IterationDecision decision = f(intersected_rect);
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|             if (decision != IterationDecision::Continue)
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|                 return decision;
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|         }
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|         return IterationDecision::Continue;
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|     }
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| 
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|     template<typename Function>
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|     IterationDecision for_each_intersected(DisjointRectSet const& rects, Function f) const
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|     {
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|         if (is_empty() || rects.is_empty())
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|             return IterationDecision::Continue;
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|         if (this == &rects) {
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|             for (auto& r : m_rects) {
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|                 IterationDecision decision = f(r);
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|                 if (decision != IterationDecision::Continue)
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|                     return decision;
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|             }
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|         } else {
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|             for (auto& r : m_rects) {
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|                 for (auto& r2 : rects.m_rects) {
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|                     auto intersected_rect = r.intersected(r2);
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|                     if (intersected_rect.is_empty())
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|                         continue;
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|                     IterationDecision decision = f(intersected_rect);
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|                     if (decision != IterationDecision::Continue)
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|                         return decision;
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|                 }
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|             }
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|         }
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|         return IterationDecision::Continue;
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|     }
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| 
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|     bool is_empty() const { return m_rects.is_empty(); }
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|     size_t size() const { return m_rects.size(); }
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| 
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|     void clear() { m_rects.clear(); }
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|     void clear_with_capacity() { m_rects.clear_with_capacity(); }
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|     Vector<Rect<T>, 32> const& rects() const { return m_rects; }
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|     Vector<Rect<T>, 32> take_rects() { return move(m_rects); }
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| 
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|     void translate_by(T dx, T dy)
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|     {
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|         for (auto& rect : m_rects)
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|             rect.translate_by(dx, dy);
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|     }
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|     void translate_by(Point<T> const& delta)
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|     {
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|         for (auto& rect : m_rects)
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|             rect.translate_by(delta);
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|     }
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| 
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| private:
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|     bool add_no_shatter(Rect<T> const& new_rect)
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|     {
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|         if (new_rect.is_empty())
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|             return false;
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|         for (auto& rect : m_rects) {
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|             if (rect.contains(new_rect))
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|                 return false;
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|         }
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| 
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|         m_rects.append(new_rect);
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|         return true;
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|     }
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| 
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|     void shatter()
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|     {
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|         Vector<Rect<T>, 32> output;
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|         output.ensure_capacity(m_rects.size());
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|         bool pass_had_intersections = false;
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|         do {
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|             pass_had_intersections = false;
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|             output.clear_with_capacity();
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|             for (size_t i = 0; i < m_rects.size(); ++i) {
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|                 auto& r1 = m_rects[i];
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|                 for (size_t j = 0; j < m_rects.size(); ++j) {
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|                     if (i == j)
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|                         continue;
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|                     auto& r2 = m_rects[j];
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|                     if (!r1.intersects(r2))
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|                         continue;
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|                     pass_had_intersections = true;
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|                     auto pieces = r1.shatter(r2);
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|                     for (auto& piece : pieces)
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|                         output.append(piece);
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|                     m_rects.remove(i);
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|                     for (; i < m_rects.size(); ++i)
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|                         output.append(m_rects[i]);
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|                     goto next_pass;
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|                 }
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|                 output.append(r1);
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|             }
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|         next_pass:
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|             swap(output, m_rects);
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|         } while (pass_had_intersections);
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|     }
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| 
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|     Vector<Rect<T>, 32> m_rects;
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| };
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| 
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| }
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