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https://github.com/RGBCube/serenity
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As noted in the prototype comments, this implementation becomes less
accurate as the precision approaches the limit of 100. For example:
(3).toPrecision(100)
Should result in "3." followed by 99 "0"s. However, due to the loss of
accuracy in the floating point computations, we currently result in
"2.9999999...".
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