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https://github.com/RGBCube/serenity
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This removes the awkward hack to recompute the layout transform at paint time, and makes it possible for path sizes to be computed during layout. For example, it's possible to use relative units in SVG shapes (e.g. <rect>), which can be resolved during layout, but would be hard to resolve again during painting.
144 lines
5.4 KiB
C++
144 lines
5.4 KiB
C++
/*
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* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibWeb/Layout/ImageBox.h>
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#include <LibWeb/Painting/SVGGeometryPaintable.h>
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#include <LibWeb/SVG/SVGSVGElement.h>
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namespace Web::Painting {
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JS::NonnullGCPtr<SVGGeometryPaintable> SVGGeometryPaintable::create(Layout::SVGGeometryBox const& layout_box)
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{
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return layout_box.heap().allocate_without_realm<SVGGeometryPaintable>(layout_box);
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}
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SVGGeometryPaintable::SVGGeometryPaintable(Layout::SVGGeometryBox const& layout_box)
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: SVGGraphicsPaintable(layout_box)
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{
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}
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Layout::SVGGeometryBox const& SVGGeometryPaintable::layout_box() const
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{
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return static_cast<Layout::SVGGeometryBox const&>(layout_node());
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}
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Optional<HitTestResult> SVGGeometryPaintable::hit_test(CSSPixelPoint position, HitTestType type) const
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{
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auto result = SVGGraphicsPaintable::hit_test(position, type);
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if (!result.has_value() || !path_data().has_value())
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return {};
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auto transformed_bounding_box = path_data()->svg_to_css_pixels_transform().map_to_quad(path_data()->computed_path().bounding_box());
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if (!transformed_bounding_box.contains(position.to_type<float>()))
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return {};
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return result;
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}
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static Gfx::Painter::WindingRule to_gfx_winding_rule(SVG::FillRule fill_rule)
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{
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switch (fill_rule) {
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case SVG::FillRule::Nonzero:
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return Gfx::Painter::WindingRule::Nonzero;
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case SVG::FillRule::Evenodd:
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return Gfx::Painter::WindingRule::EvenOdd;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
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{
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if (!is_visible() || !path_data().has_value())
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return;
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SVGGraphicsPaintable::paint(context, phase);
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if (phase != PaintPhase::Foreground)
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return;
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auto& geometry_element = layout_box().dom_node();
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auto const* svg_element = geometry_element.shadow_including_first_ancestor_of_type<SVG::SVGSVGElement>();
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auto svg_element_rect = svg_element->paintable_box()->absolute_rect();
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// FIXME: This should not be trucated to an int.
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RecordingPainterStateSaver save_painter { context.painter() };
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auto offset = context.floored_device_point(svg_element_rect.location()).to_type<int>().to_type<float>();
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auto maybe_view_box = geometry_element.view_box();
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auto paint_transform = path_data()->svg_to_device_pixels_transform(context, context.svg_transform());
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Gfx::Path path = path_data()->computed_path().copy_transformed(paint_transform);
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// Fills are computed as though all subpaths are closed (https://svgwg.org/svg2-draft/painting.html#FillProperties)
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auto closed_path = [&] {
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// We need to fill the path before applying the stroke, however the filled
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// path must be closed, whereas the stroke path may not necessary be closed.
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// Copy the path and close it for filling, but use the previous path for stroke
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auto copy = path;
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copy.close_all_subpaths();
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return copy;
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};
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// Note: This is assuming .x_scale() == .y_scale() (which it does currently).
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auto viewbox_scale = paint_transform.x_scale();
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auto svg_viewport = [&] {
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if (maybe_view_box.has_value())
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return Gfx::FloatRect { maybe_view_box->min_x, maybe_view_box->min_y, maybe_view_box->width, maybe_view_box->height };
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return Gfx::FloatRect { { 0, 0 }, svg_element_rect.size().to_type<float>() };
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}();
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SVG::SVGPaintContext paint_context {
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.viewport = svg_viewport,
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.path_bounding_box = path_data()->computed_path().bounding_box(),
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.transform = paint_transform
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};
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auto fill_opacity = geometry_element.fill_opacity().value_or(1);
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auto winding_rule = to_gfx_winding_rule(geometry_element.fill_rule().value_or(SVG::FillRule::Nonzero));
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if (auto paint_style = geometry_element.fill_paint_style(paint_context); paint_style.has_value()) {
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context.painter().fill_path({
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.path = closed_path(),
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.paint_style = *paint_style,
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.winding_rule = winding_rule,
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.opacity = fill_opacity,
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.translation = offset,
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});
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} else if (auto fill_color = geometry_element.fill_color(); fill_color.has_value()) {
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context.painter().fill_path({
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.path = closed_path(),
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.color = fill_color->with_opacity(fill_opacity),
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.winding_rule = winding_rule,
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.translation = offset,
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});
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}
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auto stroke_opacity = geometry_element.stroke_opacity().value_or(1);
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// Note: This is assuming .x_scale() == .y_scale() (which it does currently).
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float stroke_thickness = geometry_element.stroke_width().value_or(1) * viewbox_scale;
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if (auto paint_style = geometry_element.stroke_paint_style(paint_context); paint_style.has_value()) {
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context.painter().stroke_path({
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.path = path,
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.paint_style = *paint_style,
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.thickness = stroke_thickness,
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.opacity = stroke_opacity,
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.translation = offset,
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});
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} else if (auto stroke_color = geometry_element.stroke_color(); stroke_color.has_value()) {
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context.painter().stroke_path({
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.path = path,
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.color = stroke_color->with_opacity(stroke_opacity),
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.thickness = stroke_thickness,
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.translation = offset,
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});
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}
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}
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}
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