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			27 lines
		
	
	
	
		
			581 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			581 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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|  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Array.h>
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| #include <LibGPU/Config.h>
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| #include <LibGfx/Vector3.h>
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| #include <LibGfx/Vector4.h>
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| 
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| namespace GPU {
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| 
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| struct Vertex {
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|     FloatVector4 position;
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|     FloatVector4 eye_coordinates;
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|     FloatVector4 clip_coordinates;
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|     FloatVector4 window_coordinates;
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|     FloatVector4 color;
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|     Array<FloatVector4, GPU::NUM_SAMPLERS> tex_coords;
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|     FloatVector3 normal;
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| };
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| 
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| }
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