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serenity/Userland/Libraries/LibGfx/Painter.h
Andreas Kling 5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00

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C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Forward.h>
#include <AK/NonnullRefPtr.h>
#include <AK/Vector.h>
#include <LibGfx/Color.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Point.h>
#include <LibGfx/Rect.h>
#include <LibGfx/Size.h>
#include <LibGfx/TextAlignment.h>
#include <LibGfx/TextElision.h>
namespace Gfx {
class Painter {
public:
explicit Painter(Gfx::Bitmap&);
~Painter();
enum class LineStyle {
Solid,
Dotted,
Dashed,
};
void clear_rect(const IntRect&, Color);
void fill_rect(const IntRect&, Color);
void fill_rect_with_dither_pattern(const IntRect&, Color, Color);
void fill_rect_with_checkerboard(const IntRect&, const IntSize&, Color color_dark, Color color_light);
void fill_rect_with_gradient(Orientation, const IntRect&, Color gradient_start, Color gradient_end);
void fill_rect_with_gradient(const IntRect&, Color gradient_start, Color gradient_end);
void fill_ellipse(const IntRect&, Color);
void draw_rect(const IntRect&, Color, bool rough = false);
void draw_focus_rect(const IntRect&, Color);
void draw_bitmap(const IntPoint&, const CharacterBitmap&, Color = Color());
void draw_bitmap(const IntPoint&, const GlyphBitmap&, Color = Color());
void draw_scaled_bitmap(const IntRect& dst_rect, const Gfx::Bitmap&, const IntRect& src_rect, float opacity = 1.0f);
void draw_scaled_bitmap(const IntRect& dst_rect, const Gfx::Bitmap&, const FloatRect& src_rect, float opacity = 1.0f);
void draw_triangle(const IntPoint&, const IntPoint&, const IntPoint&, Color);
void draw_ellipse_intersecting(const IntRect&, Color, int thickness = 1);
void set_pixel(const IntPoint&, Color);
void set_pixel(int x, int y, Color color) { set_pixel({ x, y }, color); }
void draw_line(const IntPoint&, const IntPoint&, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
void draw_quadratic_bezier_curve(const IntPoint& control_point, const IntPoint&, const IntPoint&, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
void draw_elliptical_arc(const IntPoint& p1, const IntPoint& p2, const IntPoint& center, const FloatPoint& radii, float x_axis_rotation, float theta_1, float theta_delta, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
void blit(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, float opacity = 1.0f, bool apply_alpha = true);
void blit_dimmed(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect);
void blit_brightened(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect);
void blit_filtered(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, Function<Color(Color)>);
void draw_tiled_bitmap(const IntRect& dst_rect, const Gfx::Bitmap&);
void blit_offset(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, const IntPoint&);
void blit_disabled(const IntPoint&, const Gfx::Bitmap&, const IntRect&, const Palette&);
void draw_text(const IntRect&, const StringView&, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
void draw_text(const IntRect&, const StringView&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
void draw_text(const IntRect&, const Utf32View&, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
void draw_text(const IntRect&, const Utf32View&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
void draw_text(Function<void(const IntRect&, u32)>, const IntRect&, const StringView&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None);
void draw_text(Function<void(const IntRect&, u32)>, const IntRect&, const Utf8View&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None);
void draw_text(Function<void(const IntRect&, u32)>, const IntRect&, const Utf32View&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None);
void draw_glyph(const IntPoint&, u32, Color);
void draw_glyph(const IntPoint&, u32, const Font&, Color);
void draw_emoji(const IntPoint&, const Gfx::Bitmap&, const Font&);
void draw_glyph_or_emoji(const IntPoint&, u32 code_point, const Font&, Color);
static void for_each_line_segment_on_bezier_curve(const FloatPoint& control_point, const FloatPoint& p1, const FloatPoint& p2, Function<void(const FloatPoint&, const FloatPoint&)>&);
static void for_each_line_segment_on_bezier_curve(const FloatPoint& control_point, const FloatPoint& p1, const FloatPoint& p2, Function<void(const FloatPoint&, const FloatPoint&)>&&);
static void for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(const FloatPoint&, const FloatPoint&)>&);
static void for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(const FloatPoint&, const FloatPoint&)>&&);
void stroke_path(const Path&, Color, int thickness);
enum class WindingRule {
Nonzero,
EvenOdd,
};
void fill_path(Path&, Color, WindingRule rule = WindingRule::Nonzero);
const Font& font() const { return *state().font; }
void set_font(const Font& font) { state().font = &font; }
enum class DrawOp {
Copy,
Xor,
Invert
};
void set_draw_op(DrawOp op) { state().draw_op = op; }
DrawOp draw_op() const { return state().draw_op; }
void add_clip_rect(const IntRect& rect);
void clear_clip_rect();
void translate(int dx, int dy) { translate({ dx, dy }); }
void translate(const IntPoint& delta) { state().translation.move_by(delta); }
Gfx::Bitmap* target() { return m_target.ptr(); }
void save() { m_state_stack.append(m_state_stack.last()); }
void restore()
{
VERIFY(m_state_stack.size() > 1);
m_state_stack.take_last();
}
protected:
IntPoint translation() const { return state().translation; }
IntRect to_physical(const IntRect& r) const { return r.translated(translation()) * scale(); }
IntPoint to_physical(const IntPoint& p) const { return p.translated(translation()) * scale(); }
int scale() const { return state().scale; }
void set_physical_pixel_with_draw_op(u32& pixel, const Color&);
void fill_physical_scanline_with_draw_op(int y, int x, int width, const Color& color);
void fill_rect_with_draw_op(const IntRect&, Color);
void blit_with_opacity(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, float opacity, bool apply_alpha = true);
void draw_physical_pixel(const IntPoint&, Color, int thickness = 1);
IntRect clip_rect() const { return state().clip_rect; }
struct State {
const Font* font;
IntPoint translation;
int scale = 1;
IntRect clip_rect;
DrawOp draw_op;
};
State& state() { return m_state_stack.last(); }
const State& state() const { return m_state_stack.last(); }
void fill_physical_rect(const IntRect&, Color);
IntRect m_clip_origin;
NonnullRefPtr<Gfx::Bitmap> m_target;
Vector<State, 4> m_state_stack;
};
class PainterStateSaver {
public:
explicit PainterStateSaver(Painter&);
~PainterStateSaver();
private:
Painter& m_painter;
};
}