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serenity/Userland/Libraries/LibGPU/Image.h
Jelle Raaijmakers dda5987684 LibGL+LibGPU+LibSoftGPU: Remove concept of layer in favor of depth
Looking at how Khronos defines layers:

  https://www.khronos.org/opengl/wiki/Array_Texture

We both have 3D textures and layers of 2D textures, which can both be
encoded in our existing `Typed3DBuffer` as depth. Since we support
depth already in the GPU API, remove layer everywhere.

Also pass in `Texture2D::LOG2_MAX_TEXTURE_SIZE` as the maximum number
of mipmap levels, so we do not allocate 999 levels on each Image
instantiation.
2022-09-11 22:37:07 +01:00

35 lines
1.1 KiB
C++

/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/RefCounted.h>
#include <LibGPU/ImageDataLayout.h>
#include <LibGfx/Vector3.h>
namespace GPU {
class Image : public RefCounted<Image> {
public:
Image(void const* ownership_token)
: m_ownership_token { ownership_token }
{
}
virtual ~Image() { }
virtual void write_texels(u32 level, Vector3<i32> const& output_offset, void const* input_data, ImageDataLayout const&) = 0;
virtual void read_texels(u32 level, Vector3<i32> const& input_offset, void* output_data, ImageDataLayout const&) const = 0;
virtual void copy_texels(Image const& source, u32 source_level, Vector3<u32> const& source_offset, Vector3<u32> const& size, u32 destination_level, Vector3<u32> const& destination_offset) = 0;
void const* ownership_token() const { return m_ownership_token; }
bool has_same_ownership_token(Image const& other) const { return other.ownership_token() == ownership_token(); }
private:
void const* const m_ownership_token { nullptr };
};
}