mirror of
https://github.com/RGBCube/serenity
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179 lines
6.3 KiB
C++
179 lines
6.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021-2022, kleines Filmröllchen <filmroellchen@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "ConnectionFromClient.h"
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#include "FadingProperty.h"
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#include <AK/Atomic.h>
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#include <AK/Badge.h>
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#include <AK/ByteBuffer.h>
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#include <AK/Debug.h>
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#include <AK/Queue.h>
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#include <AK/RefCounted.h>
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#include <AK/WeakPtr.h>
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#include <LibAudio/Queue.h>
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#include <LibAudio/Resampler.h>
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#include <LibCore/ConfigFile.h>
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#include <LibCore/File.h>
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#include <LibCore/Timer.h>
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#include <LibThreading/ConditionVariable.h>
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#include <LibThreading/Mutex.h>
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#include <LibThreading/Thread.h>
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#include <sys/types.h>
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namespace AudioServer {
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// Headroom, i.e. fixed attenuation for all audio streams.
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// This is to prevent clipping when two streams with low headroom (e.g. normalized & compressed) are playing.
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constexpr double SAMPLE_HEADROOM = 0.95;
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// The size of the buffer in samples that the hardware receives through write() calls to the audio device.
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constexpr size_t HARDWARE_BUFFER_SIZE = 512;
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// The hardware buffer size in bytes; there's two channels of 16-bit samples.
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constexpr size_t HARDWARE_BUFFER_SIZE_BYTES = HARDWARE_BUFFER_SIZE * 2 * sizeof(i16);
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class ConnectionFromClient;
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class ClientAudioStream : public RefCounted<ClientAudioStream> {
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public:
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explicit ClientAudioStream(ConnectionFromClient&);
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~ClientAudioStream() = default;
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bool get_next_sample(Audio::Sample& sample, u32 audiodevice_sample_rate)
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{
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// Note: Even though we only check client state here, we will probably close the client much earlier.
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if (!is_connected())
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return false;
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if (m_paused)
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return false;
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if (m_in_chunk_location >= m_current_audio_chunk.size()) {
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auto result = m_buffer->dequeue();
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if (result.is_error()) {
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if (result.error() == Audio::AudioQueue::QueueStatus::Empty) {
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dbgln_if(AUDIO_DEBUG, "Audio client {} can't keep up!", m_client->client_id());
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}
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return false;
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}
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// FIXME: Our resampler and the way we resample here are bad.
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// Ideally, we should both do perfect band-corrected resampling,
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// as well as carry resampling state over between buffers.
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auto attempted_resample = Audio::ResampleHelper<Audio::Sample> {
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m_sample_rate == 0 ? audiodevice_sample_rate : m_sample_rate, audiodevice_sample_rate
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}
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.try_resample(result.release_value());
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if (attempted_resample.is_error())
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return false;
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// If the sample rate changes underneath us, we will still play the existing buffer unchanged until we're done.
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// This is not a significant problem since the buffers are very small (~100 samples or less).
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m_current_audio_chunk = attempted_resample.release_value();
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m_in_chunk_location = 0;
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}
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sample = m_current_audio_chunk[m_in_chunk_location++];
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return true;
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}
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bool is_connected() const { return m_client && m_client->is_open(); }
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ConnectionFromClient* client() { return m_client.ptr(); }
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void set_buffer(OwnPtr<Audio::AudioQueue> buffer) { m_buffer = move(buffer); }
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void clear()
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{
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ErrorOr<Array<Audio::Sample, Audio::AUDIO_BUFFER_SIZE>, Audio::AudioQueue::QueueStatus> result = Audio::AudioQueue::QueueStatus::Invalid;
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do {
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result = m_buffer->dequeue();
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} while (!result.is_error() || result.error() != Audio::AudioQueue::QueueStatus::Empty);
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}
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void set_paused(bool paused) { m_paused = paused; }
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FadingProperty<double>& volume() { return m_volume; }
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double volume() const { return m_volume; }
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void set_volume(double const volume) { m_volume = volume; }
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bool is_muted() const { return m_muted; }
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void set_muted(bool muted) { m_muted = muted; }
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u32 sample_rate() const { return m_sample_rate; }
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void set_sample_rate(u32 sample_rate)
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{
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dbgln_if(AUDIO_DEBUG, "queue {} got sample rate {} Hz", m_client->client_id(), sample_rate);
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m_sample_rate = sample_rate;
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}
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private:
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OwnPtr<Audio::AudioQueue> m_buffer;
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Vector<Audio::Sample> m_current_audio_chunk;
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size_t m_in_chunk_location;
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bool m_paused { true };
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bool m_muted { false };
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u32 m_sample_rate;
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WeakPtr<ConnectionFromClient> m_client;
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FadingProperty<double> m_volume { 1 };
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};
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class Mixer : public Core::EventReceiver {
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C_OBJECT_ABSTRACT(Mixer)
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public:
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static ErrorOr<NonnullRefPtr<Mixer>> try_create(NonnullRefPtr<Core::ConfigFile> config)
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{
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// FIXME: Allow AudioServer to use other audio channels as well
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auto device = TRY(Core::File::open("/dev/audio/0"sv, Core::File::OpenMode::Write));
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return adopt_nonnull_ref_or_enomem(new (nothrow) Mixer(move(config), move(device)));
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}
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virtual ~Mixer() override = default;
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NonnullRefPtr<ClientAudioStream> create_queue(ConnectionFromClient&);
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// To the outside world, we pretend that the target volume is already reached, even though it may be still fading.
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double main_volume() const { return m_main_volume.target(); }
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void set_main_volume(double volume);
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bool is_muted() const { return m_muted; }
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void set_muted(bool);
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int audiodevice_set_sample_rate(u32 sample_rate);
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u32 audiodevice_get_sample_rate() const;
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private:
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Mixer(NonnullRefPtr<Core::ConfigFile> config, NonnullOwnPtr<Core::File> device);
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void request_setting_sync();
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Vector<NonnullRefPtr<ClientAudioStream>> m_pending_mixing;
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Threading::Mutex m_pending_mutex;
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Threading::ConditionVariable m_mixing_necessary { m_pending_mutex };
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NonnullOwnPtr<Core::File> m_device;
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mutable Optional<u32> m_cached_sample_rate {};
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NonnullRefPtr<Threading::Thread> m_sound_thread;
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bool m_muted { false };
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FadingProperty<double> m_main_volume { 1 };
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NonnullRefPtr<Core::ConfigFile> m_config;
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RefPtr<Core::Timer> m_config_write_timer;
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Array<u8, HARDWARE_BUFFER_SIZE_BYTES> m_stream_buffer;
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Array<u8, HARDWARE_BUFFER_SIZE_BYTES> const m_zero_filled_buffer {};
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void mix();
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};
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// Interval in ms when the server tries to save its configuration to disk.
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constexpr unsigned AUDIO_CONFIG_WRITE_INTERVAL = 2000;
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}
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